Pixels in Orbit
Civilization VI
Civilization VI

Civilization VI

October 21, 2016Firaxis Games2K Games
PC
Strategy

Firaxis's 2016 entry breaks cities open. Where previous Civilizations stacked everything inside one tile, here districts are placed on the map individually, so a campus wants mountains next to it, a harbour wants the coast, and a city is a spatial puzzle you solve against the terrain you were given. Wonders occupy their own tiles with their own adjacency rules, which makes them decisions rather than purchases. Government is a slotted card system swapped as you change civics, giving mid-game pivots real mechanical weight, and the leader agenda system gives every AI opponent a visible personality to play around. Two expansions matter: Rise and Fall added loyalty, governors and golden ages, and Gathering Storm added climate, floods and a world congress. It is busier and more colourful than Civilization V, which remains the community's main dividing line - VI is the deeper builder, V the cleaner one. Both are still played, and Civilization VII arrived in 2025 to a similar argument.

88

Metacritic

Screenshots

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