
DOOM Eternal
id Software's 2020 sequel takes the 2016 reboot's loop and turns it into something closer to a rhythm game. Ammo is deliberately scarce, so the chainsaw refills it from small demons; health comes from glory kills; armour comes from the flamethrower. The result is a combat system where standing still is not an option and neither is picking one weapon - every enemy has a specific answer, and the game expects you to cycle through six of them in ten seconds. Bigger arenas add monkey bars, jump pads and a dash, so the fights are vertical in a way the previous game's were not. Its difficulty and its insistence that you play it the intended way divided people who wanted the 2016 game again, and that argument is legitimate; there is only one correct approach here, but executing it is exhilarating. The Ancient Gods DLC pushed the ceiling higher still. The Mick Gordon soundtrack and the deliberately absurd lore expansion complete a game entirely uninterested in restraint.
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