Pixels in Orbit
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

September 1, 2015Kojima ProductionsKonami
PCPlayStation 4Xbox One
StealthAction

Kojima Productions' 2015 entry is the series at its most systemic and its least finished. Big Boss is dropped into open-world Afghanistan and Africa with a helicopter, a horse and almost no scripted direction, and missions are built as sandboxes rather than corridors: extract a target, and how you get there - night infiltration, a sniper on a ridge, driving a jeep straight in - is genuinely up to you. The Fox Engine makes that legible, with sightlines and weather you can read at a distance, and the stealth is the most responsive the series ever achieved. Mother Base sits behind it as a management layer, staffed by soldiers you balloon out of the field and spend on research. The famous problem is the second half: Chapter 2 recycles earlier missions at higher difficulty, a filmed but unbuilt final chapter exists only as a bonus feature, and Konami and Kojima parted ways before release. What shipped is still the best stealth toolbox in games, attached to an unfinished story.

93

Metacritic

Screenshots

Metal Gear Solid V: The Phantom Pain screenshot 1
Metal Gear Solid V: The Phantom Pain screenshot 2
Metal Gear Solid V: The Phantom Pain screenshot 3
Metal Gear Solid V: The Phantom Pain screenshot 4
Metal Gear Solid V: The Phantom Pain screenshot 5