
Monster Hunter Wilds Review
Capcom's 2025 entry is the most seamless the series has been. The Forbidden Lands run as a continuous environment with no loading between camp and hunt, and weather is a driving system rather than decoration: a sandstorm ends and the desert floods, which changes which monsters appear, where they nest and how they behave. Two new mechanics reshape the loop - a rideable Seikret that lets you carry a second weapon and travel without breaking your focus, and Focus Mode, which lets you aim attacks precisely at the wounds you have opened, so damage placement finally matters as much as damage output. All fourteen weapon types return. The campaign is more heavily narrated than previous entries, which divided the audience, and the PC version launched with performance problems on lower-end hardware that Capcom has been patching since. It sold over ten million copies in its first weeks, and the Title Updates have been adding the harder tier of hunts the base game deliberately withholds.
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Our Review
Monster Hunter Wilds Review: The Hunt Evolves, Growing Pains and All
“Monster Hunter Wilds is the most ambitious and accessible entry in the franchise, delivering breathtaking hunts in a living world, despite launch-period technical struggles that marred the initial experience.”