Pixels in Orbit
Ori and the Blind Forest
Ori and the Blind Forest

Ori and the Blind Forest

March 11, 2015Moon StudiosXbox Game Studios
PCXbox One
PlatformerMetroidvania

Moon Studios' 2015 debut is a hand-painted Metroidvania with a fourteen-person team behind it and production values that embarrassed studios ten times the size. The forest of Nibel is dying, and Ori's route through it opens as abilities arrive: double jump, wall climb, and Bash, the ability that defines the game - grabbing a projectile or an enemy mid-air, aiming, and launching yourself off it in the opposite direction. Bash turns hazards into transport, and the late-game platforming is built almost entirely around chaining it. Combat is the weakest element, a homing spirit flame that mostly aims itself, and the game knows to keep it brief. What it does instead is escape sequences: three timed chases with the water, the wind and the lava that are the sequences everyone remembers, and are hard enough to have generated a genre of frustration videos. Gareth Coker's score and Ori's save-anywhere system round out a game that is short, precise and largely without filler.

88

Metacritic

Screenshots

Ori and the Blind Forest screenshot 1
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Ori and the Blind Forest screenshot 5