
Ori and the Will of the Wisps
Moon Studios' 2020 sequel keeps the hand-painted look and orchestral score of Blind Forest and rebuilds almost everything underneath. Combat is the biggest change: the original's spirit flame is replaced with a proper equippable arsenal - a sword, a hammer, a bow, a spirit arc - mapped to buttons you choose, which turns encounters into something you engage with rather than survive. Movement grows into one of the best traversal kits in the genre, and the late game is largely about chaining grapple, dash and burrow without touching the ground. It also drops the original's save-anywhere system for checkpoints and adds proper boss fights and escape sequences. Structurally it is a Metroidvania with side quests, a rebuildable hub village and a shard system that lets you specialise. The story is more overtly emotional than its predecessor, which was already known for making people cry in the first ten minutes. It runs at 4K on Xbox Series consoles and was one of the earliest showcases for that hardware.
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