Pixels in Orbit
newsMay 9, 20266 min read
Share

Horizon Hunters Gathering Resurfaces With a Closed Test

Sony and Guerrilla just unveiled Closed Test #2 for Horizon Hunters Gathering, running May 22-25 on PS5 and PC (Steam) with sign-ups via the PlayStation Beta Program. The test adds two new playable Hunters (Ensa, an Oseram smuggler; Shadow, a Carja covert operative with a tame Stalker machine), a new region called Breakers' Bounty, an Ashwater Valley narrative episode, two new difficulty tiers (Hard and Merciless), and NPC-assisted solo play — quietly killing the cancellation rumors that have been circling the project for months.

Horizon Hunters Gathering Resurfaces With a Closed Test

Sony Interactive Entertainment and Guerrilla Games just dropped a new teaser for Horizon Hunters Gathering’s second closed playtest, and the timing is doing a lot of work all by itself. The teaser confirms a four-day public test window of May 22–25 on PS5 and PC (Steam), with sign-ups already live through the PlayStation Beta Program — and it puts to bed, at least for now, the very loud rumor mill that had Sony quietly shelving the project after the first closed test underwhelmed in early 2026.

Horizon Hunters Gathering is Guerrilla’s first major non-Aloy spin-off in the Horizon franchise: a cooperative action game for up to three players, set in the same machine-haunted post-collapse Earth as Horizon Zero Dawn and Forbidden West, but with a much more streamlined missions-and-monster-hunts structure inspired (Guerrilla openly admits) by Monster Hunter and Destiny’s strike playlists. It has been in some form of public-facing development for over seven years, and the May 22–25 test is the first time most PlayStation players will get hands-on with the second-pass build.

Two new Hunters, both with attitude

The headline content addition for Closed Test 2 is two brand new playable Hunters, joining the three (Rem, Sun, and Axle) that anchored the first closed test. The newcomers are Ensa, described by Guerrilla as a “charismatic Oseram smuggler with a mercenary past,” and Shadow, a “Carja covert operative who commands a fearsome Stalker machine.” Ensa is, by every visible cue in the teaser, the team’s answer to the “close-range damage dealer with a chip on her shoulder” archetype that every co-op shooter eventually needs. Shadow is more interesting from a kit-design perspective — the Stalker is a stealth-focused machine in the main Horizon games, the kind that cloaks and ambushes, and giving a player character a tame Stalker as a mobile companion is a meaningful expansion of what a Hunter can be in this universe.

The three returning Hunters — Rem (the bow-and-trap precision specialist), Sun (the elemental crowd-control caster), and Axle (the heavy-weapons brawler) — have all received tuning passes based on Closed Test 1 feedback. Guerrilla has not detailed the specific changes, but the obvious targets from CT1’s player feedback are Rem’s trap arming time and Sun’s elemental status reapplication windows.

A new region and the Ashwater Valley narrative episode

The teaser also debuts a new playable region called Breakers’ Bounty — dense jungle and ravaged ruins bordering a scorching desert, which is exactly the kind of biome stitching Horizon does best. The region is the staging ground for a new narrative episode set in Ashwater Valley, where players are pushed to drive back a growing machine threat as part of a larger story arc. Crucially, Guerrilla has confirmed that Episodes can be played either in three-player co-op or in solo mode with NPC Hunter assists — addressing the most consistent piece of player feedback from Closed Test 1, which was that the matchmaking pool for higher-difficulty content was too thin to reliably find a full squad.

The teaser is short — under a minute — but it is the cleanest look at Horizon Hunters Gathering’s actual moment-to-moment combat that has been released since the project was first revealed. The fluidity of the parry-and-counter animations, the way the new Stalker companion phases between visible and cloaked, and the tone of the Carja-styled environment work in the back half of the cut all point to a game that has matured visibly since the first closed test eighteen months ago.

Horizon Hunters Gathering Carja covert operative with Stalker machine companion

Two new difficulty tiers and Training Modules

The other meaningful structural addition is two new difficulty tiers for Machine Incursion, the game’s wave-based co-op mode: Hard and Merciless. Closed Test 1 only shipped a single difficulty band, which testers almost universally cleared in the first weekend and then had nothing to do for the remaining days. Hard and Merciless add the long-tail challenge that the test was missing — Merciless in particular is being pitched as a “completion run” tier with no waypoint guidance and meaningfully tighter enemy aggression timing.

Cauldron Descent, the dungeon-style mode that pulls directly from the main Horizon games’ Cauldron set pieces, is also returning with new layouts and modifier challenges. And there are new Training Modules — short, instanced, no-fail tutorial encounters that walk new players through Hunter abilities, machine weaknesses, and team composition. CT1 had a brutal onboarding curve. CT2 is fixing it.

The cancellation rumor that won’t go away

The reason this teaser drop matters as much as it does is that Horizon Hunters Gathering has been the subject of cancellation rumors for the last three months. Sony’s broader live-service strategy has had a brutal eighteen months — Concord shut down, the unannounced Naughty Dog multiplayer project was killed, and Bungie’s Marathon launch (per the impairment loss Sony just disclosed yesterday) is bleeding money. Against that backdrop, a co-op online Horizon spin-off that had only run one closed test in two years looked, to a lot of observers, like the next domino to fall. Push Square’s headline overnight was literally “Sony’s Not Pulling the Plug on Horizon Hunters Gathering” — which is the kind of headline you only write when the question was being asked seriously.

Game Director Arjan Bak addressed the project’s slow public cadence directly in the surrounding press materials, saying Guerrilla is “playtesting early and with small numbers to focus on the core experience and implement player feedback.” In other words: the long gap between closed tests was not a sign of a project in trouble. It was a deliberate choice to fix the things Closed Test 1 surfaced before showing the game again. That is at least the framing Guerrilla wants on the record.

How to actually play it

Sign-ups for Closed Test 2 are open right now through the PlayStation Beta Program on PlayStation.com. You need a valid PSN account, and you can register for either the PS5 client or the Steam client through the same portal — this is unusual, since Steam betas usually flow through Steam directly, but Sony is centralizing the registration to keep PS5 and PC accounts cross-linked for crossplay matchmaking on the test weekend. Codes go out via email in the days leading up to May 22. The test runs four full days, ending evening of Sunday May 25.

Bottom line

This is the second closed playtest for a game that has been in some form of development for the better part of a decade, and it is the first one Guerrilla is running while their parent company is openly bleeding money on other live-service bets. The pressure is real, the cancellation rumors are not unfounded, and the new content the teaser drops — two new Hunters, a new region, a real difficulty curve, NPC companions for solo players — is exactly the kind of pragmatic, feedback-driven update that suggests Guerrilla and Sony are still committed. May 22 through May 25, free to anyone who registers in time, on both PS5 and Steam. The Horizon series’ next chapter, in playable form, for one weekend only.

You might also like

Troublemaker 3: Fallen Dynasty Announced for PC, With Four Heroes and Its Biggest City Yet
news17 hours ago

Troublemaker 3: Fallen Dynasty Announced for PC, With Four Heroes and Its Biggest City Yet

Gamecom Team has announced Troublemaker 3: Fallen Dynasty for PC. Set three years after Troublemaker 2, it follows four protagonists across five districts of Jayakarta as the city rises against a political dynasty.

Look Outside, Devolver's Shadow-Dropped Horror RPG, Comes to PS5, PS4, Switch 2 and Switch on October 30
news20 hours ago

Look Outside, Devolver's Shadow-Dropped Horror RPG, Comes to PS5, PS4, Switch 2 and Switch on October 30

Francis Coulombe's pixel-art survival horror RPG Look Outside leaves PC for the first time on October 30, launching on PS5, PS4, Switch 2 and Switch after a year and a half of free updates.

Genshin Impact 7.2 'Hour of Ruin' Arrives November 4, With Mitya, Valeriy and a New Corner of Snezhnaya
news23 hours ago

Genshin Impact 7.2 'Hour of Ruin' Arrives November 4, With Mitya, Valeriy and a New Corner of Snezhnaya

Genshin Impact's Version 7.2 update, Hour of Ruin, launches November 4 on PC, PS5, Xbox Series and mobile. It opens an underground city in eastern Snezhnaya, unites all seven nations in a new Archon Quest, and adds the 5-star Electro catalyst Mitya and the 4-star Electro sword Valeriy.

Mole Mania, Avenging Spirit and Revenge of the 'Gator Join Game Boy – Nintendo Classics on October 27
news1 day ago

Mole Mania, Avenging Spirit and Revenge of the 'Gator Join Game Boy – Nintendo Classics on October 27

Nintendo adds three Game Boy games to Switch Online on October 27: the Miyamoto-produced puzzler Mole Mania, Jaleco's ghost-possession platformer Avenging Spirit and HAL Laboratory's pinball game Revenge of the 'Gator.

Romancing SaGa 2: Revenge of the Seven Tops One Million, a First for SaGa Since 1997
news1 day ago

Romancing SaGa 2: Revenge of the Seven Tops One Million, a First for SaGa Since 1997

Square Enix says the Romancing SaGa 2 remake has passed one million units shipped and sold digitally worldwide, the first SaGa game to do so since SaGa Frontier 29 years ago, with Romancing SaGa 3: Destinies United next on February 16, 2027.

Call of Duty: Modern Warfare 4 Launches Today: All 20 Launch Maps, Four New Modes and PC Specs
news1 day ago

Call of Duty: Modern Warfare 4 Launches Today: All 20 Launch Maps, Four New Modes and PC Specs

Modern Warfare 4 launches in full on October 23 with 20 multiplayer maps, new modes including the buy-phase Collateral and Inflation, Shipment on October 27, and a 115 GB SSD requirement on PC.

Comments

Leave a comment

0/1000

Loading comments...