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Cozy Renovation Game Hozy Comes to PS5 and Xbox Series on November 9, With DualSense Haptics for Every Tool

tinyBuild's no-pressure home restoration game Hozy launches on PS5 and Xbox Series X|S on November 9, bringing nine story levels, Game+ and Sandbox modes, and DualSense haptics and adaptive triggers on PS5.

Cozy Renovation Game Hozy Comes to PS5 and Xbox Series on November 9, With DualSense Haptics for Every Tool

Hozy, the stress-free home restoration game from developer Come On Studio and publisher tinyBuild, is coming to PlayStation 5 and Xbox Series X|S on November 9. The game first launched on PC through Steam on March 30, and the console release lands a little over seven months later. The developer has detailed what the PS5 version adds in a new post on the official PlayStation Blog.

What Hozy is

Hozy turns household chores into the whole game. Each level drops you into a neglected space, such as a dusty living room, a half-stripped attic or a cluttered flat, and you work through it in stages. First you clean it up: sweep, mop, clear the rubbish, wipe the windows. Then you renovate by ripping up old flooring, stripping walls and repainting. Finally you furnish the room from a set of furniture and decor picked for that level.

The design avoids the usual sources of pressure. There are no timers, no scores and no penalties, and nothing grades how you arrange a room. The developer frames that as the point of the game: you are meant to slow down and enjoy small physical jobs done well, not optimise a run.

A mop clearing a clean stripe across a dusty herringbone parquet floor, with paper cups, cardboard boxes and a green bin scattered around a white fireplace
Cleaning comes first: here a mop cuts a clean path through the dust on a parquet floor in one of the early rooms.

The furnishing stage uses a short, curated list rather than an open catalogue. Every level gives you a coordinated set of pieces that suit the room, so you never have to scroll through hundreds of near-identical sofas. Within that set, placement is completely free. You can move and rotate items anywhere, and the developer says no two players' rooms should end up the same.

A toolbox built around feel

The developer says its main focus from early in development was making every tool satisfying to use, from a basic mop to a crowbar. Rooms are also full of things you can interact with: open a window and the breeze stirs the dust in the light, switch on a lamp beside a sofa, play a few notes on a piano, or search drawers for hidden messages left in the house.

Sound does much of that work. Every surface, object and tool has its own audio, and the soundtrack shifts as you progress through a level, so a room sounds different once it is finished. The studio recommends playing with headphones or a home cinema setup.

A paint roller covering a scuffed brown attic wall with a broad stripe of fresh white paint, next to a green bin and an orange paint tray
Renovation means stripping and repainting, with the roller leaving visible strokes as it covers the old plaster.

DualSense features on PS5

On PlayStation 5 the game uses the DualSense controller heavily. Haptic feedback gives each action its own vibration pattern, so a mop sliding over a smooth floor feels different from dragging a piece of furniture into place. The adaptive triggers add resistance to the heavier jobs. The developer's example is the crowbar, where you feel old floorboards hold before they finally give way. The controller's built-in speaker also plays extra sounds from whichever tool you are holding.

The PS5 version also supports PlayStation Portal, so you can play it in remote play away from the TV. tinyBuild has not detailed Xbox-specific features, but the core game and content are the same on both consoles.

Nine levels, then Game+ and Sandbox

The main storyline covers nine levels, each with its own atmosphere and a small story told through the rooms. Finishing it unlocks a Game+ mode that sends you back to houses you have already restored, now with new versions of those rooms. In Game+ you can switch between day and night lighting and furnish rooms with different furniture sets, and the developer says some rooms change beyond recognition.

A sunlit green-walled living room mid-furnishing, with a mustard armchair, a pale blue sofa, an orange beanbag and open moving boxes on a herringbone floor
Furnishing uses a curated set of pieces per level, but where everything goes, from the sofa to the beanbag, is up to you.

A separate Sandbox mode removes the limits. Every item in the game is available there, and you can duplicate and customise freely, including wallpaper, background colours, window shapes, support beams and light switches. For players who mainly want to design rather than clean, this mode is probably the biggest draw.

More content and accessibility

The PC version has already received a Sandbox update and a paid expansion, Hozy: Hideaways, which is listed on Steam. The studio says seasonal events and more DLC, both free and paid, are planned from here. It has not said yet whether existing add-ons will be on the console stores on day one, or confirmed console pricing. The base game sells for $14.99 on Steam.

The game supports 11 languages and includes accessibility settings that let you adjust tool movement speed, invert the camera and change colour display options, among other controls.

When and where

Hozy launches on PS5 and Xbox Series X|S on Monday, November 9, and is available now on PC via Steam. A Nintendo Switch version is also planned, though tinyBuild has not given it a date yet.

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