Kwalee Labs’ Luna Abyss launched yesterday on PC, Xbox Series X|S and PlayStation 5, and Sony has now pushed the official launch trailer to the PlayStation YouTube channel after the game shipped day-one into Xbox Game Pass Ultimate and PC Game Pass. The two-minute spot leans heavily into the studio’s elevator pitch — a first-person bullet hell built around traversal and movement — while teasing the prison-sentence framing that the studio has previously described as “Junji Ito-inspired.”
The game follows Fawkes, a prisoner of Luna sentenced to descend into a derelict megastructure beneath the surface of an alien moon to recover ancient technology from the Abyss. Combat is built around bullet-hell evasion stitched into precision platforming — closer to a Returnal-shaped action-arcade loop than a traditional Doom-style boomer shooter, even though early hands-on coverage has dropped both comparisons.
Reviews are landing in the “don’t skip this” tier
Critic reception out of the gate has clustered tighter and higher than the trailer cycle suggested. Metacritic currently aggregates Luna Abyss at 80 with OpenCritic sitting at 78, with PS5-focused publications including Push Square, Finger Guns and TheSixthAxis all positioning the game as a sleeper indie shooter worth installing. Hardcore Gamer singled out the platforming layer as “atmospheric FPS meets platforming excellence,” while GameSpew’s review pulled out the bullet-hell first-person hybrid as the underlying hook.
The pattern across the early write-ups: combat that demands constant motion, environments that lean hard into brutalist sci-fi, and a runtime length that’s tight rather than padded. Dualshockers framed it as “a memorable FPS bullet hell dance,” nodding to the way the game expects you to weave through curtains of projectiles rather than tank them from cover.
How to play it on Game Pass
Luna Abyss is available day one on Xbox Game Pass Ultimate, PC Game Pass and Xbox Cloud Gaming as part of the May 2026 Wave 2 additions Microsoft confirmed on May 20. Steam, Epic Games Store and PlayStation Store buyers can pick it up at the standard launch price; the Steam build is currently sitting in a launch-discount window. The game is single-player only and runs on all current-generation platforms with the Series X version targeting 60fps at 4K reconstructed resolution.
The launch trailer also surfaces previously unseen environments in the deeper sections of the Abyss megastructure, including what appears to be a hub-style staging area. The studio — formerly known as Bonsai Collective before its rebrand under Kwalee’s indie publishing label — has not yet confirmed post-launch DLC plans, though Kwalee’s PR has hinted that the team is collecting feedback from the day-one Game Pass surge before locking in updates.






