Pixels in Orbit
mobileMay 21, 20264 min read
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Supercell's mo.co Begins Its Neo Era Today - The Monster-Hunting Action MMO Reboots With Score Hunt, P.E.R.K.S Gacha Pulls, a Free Hunter Level Reset, Weapon Sprints Season Pass, and a Brand-New Seasonal Identity Fourteen Months After Its Invite-Only March 2025 Launch

Supercell flipped the switch on mo.co's long-awaited Neo reboot this morning. The monster-hunting action MMO is now in Season 1 on iOS and Android, with Hunter Levels reset to 1 across the entire player base, a new competitive mode called Score Hunt, a P.E.R.K.S gacha system, and a Weapon Sprints season pass replacing the retired Chapter progression. After 8.5 million downloads and a quiet first year, the Helsinki studio is betting the full reset will finally give mo.co the seasonal hook it has been missing.

Supercell's mo.co Begins Its Neo Era Today - The Monster-Hunting Action MMO Reboots With Score Hunt, P.E.R.K.S Gacha Pulls, a Free Hunter Level Reset, Weapon Sprints Season Pass, and a Brand-New Seasonal Identity Fourteen Months After Its Invite-Only March 2025 Launch

Supercell pushed the button this morning. After 24 hours of scheduled maintenance, mo.co - the Helsinki studio's monster-hunting action MMO that quietly launched out of invite-only beta in March 2025 - is officially in its "Neo" era as of May 21, 2026. Hunter Levels have been reset to 1 across the entire player base, the Chapter structure is gone, and Season 1 of the new seasonal cycle is live on iOS and Android starting today.

The reboot is the biggest thing Supercell has done with mo.co since the global launch. Faster combat. New weapons. A new game mode called Score Hunt. A gacha system named P.E.R.K.S. A Weapon Sprints season pass that doubles as the new progression backbone. And a complete account-level reset designed to put everyone - the day-one invite holders, the players who joined after the July 2025 open-up, and the lapsed accounts coming back for Neo - on the same starting line at the same time.

Score Hunt: the new mode

Score Hunt is the centerpiece of the launch. It's a competitive elimination-style mode where players stack points by defeating Chaos Monsters under a running clock, with elimination rounds knocking out the lowest scorers until a leaderboard winner is left standing. The pitch reads close to a battle-royale cadence wired onto mo.co's existing combat verbs, and Supercell is treating it as the long-term competitive layer the game has been missing since its launch loop got too predictable late last year.

The combat under the new mode is faster across the board. Supercell's Neo patch notes call out shorter weapon cooldowns, snappier dodge windows, and a rebalanced threat budget on every existing portal world. The studio also confirmed that the legacy progression - chapters, Hunter Level grinds, the old armor sets - has been retired wholesale rather than carried over with adjustments. Everyone starts fresh.

Weapon Sprints and the P.E.R.K.S gacha

The new progression vector is the Weapon Sprint, a one-month seasonal pass that hands out rewards tied to a featured weapon set. Free-track rewards include cosmetic skins, Upgrade Cores for the new gear-upgrade loop, and pulls on P.E.R.K.S, the game's first gacha system. Supercell has been careful to frame P.E.R.K.S as a sidegrade rather than a power-level escalator - perks adjust playstyle (extra dodge frames, lifesteal on critical hits, faster portal cooldown) rather than gating raw damage behind paywalled rarities.

P.E.R.K.S pulls are earned through Weapon Sprint progression and can also be purchased directly through the in-game shop, which is the lever that turns Neo into a meaningfully different monetization model from the launch version. The coverage out of Mobilegamer.biz framed the change as Supercell finally building the long-term monetization spine the launch version did not have.

Why the reset matters

mo.co has been on a slow burn since global launch. The numbers are real - 8.5 million downloads and $4.7 million in in-app purchase revenue over the first fourteen months - but the game has spent most of its second year searching for the seasonal hook that would keep players logging in past the chapter completion grind. Supercell delayed the Neo reboot from its original summer 2026 window to land it on May 21 specifically because the studio wanted the season structure, the gacha layer, and the new mode all live at the same time rather than dripped out over six months of patches.

The full progression reset is the bet. Everyone with a max-level Hunter as of yesterday is now back to Level 1 with the rest of the player base. The leaderboard is empty. Season 1 is the new starting point, and the next 30 days will tell Supercell whether the reboot is doing what the original launch did not.

What to do on day one

The Neo update is a forced download. If you played mo.co at any point between March 2025 and yesterday's maintenance window, your save state has already migrated and your Hunter is sitting at Level 1 the next time you open the app. Supercell has confirmed that purchased Gems carry over, cosmetic unlocks from the launch version remain in the wardrobe, and a one-time welcome-back Weapon Sprint kicks in automatically for any account flagged as a returning player. There is no opt-in or migration step. The Neo era is just the version of the game everyone is on as of today.

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