Pixels in Orbit
newsApril 3, 20262 min read
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Crimson Desert Blows Past 4 Million Copies Sold as Pearl Abyss Plans DLC and Updates

Pearl Abyss's Crimson Desert surpasses four million copies sold just weeks after launch, with Steam reviews climbing to Very Positive and DLC plans confirmed.

Crimson Desert Blows Past 4 Million Copies Sold as Pearl Abyss Plans DLC and Updates
Pearl Abyss has every reason to celebrate. Crimson Desert, the studio's ambitious open-world action-adventure set in the fictional continent of Pywel, has now surpassed four million copies sold worldwide — just a couple of weeks after clearing the three million mark in its first six days on sale. For context, the game launched on March 19 across PC, PlayStation 5, and Xbox Series X|S, and hit two million within the first 24 hours. That is a staggering trajectory for a studio best known for Black Desert Online, and it signals that Crimson Desert has connected with a much wider audience than many predicted. The game's Steam reviews have also been trending upward, climbing to Very Positive as players settle into its mix of story-driven action and open-world exploration. Early criticisms about pacing and some rough edges have not stopped the momentum, and Pearl Abyss has been responsive — patching issues and signaling that quality-of-life improvements are a top priority. Looking ahead, Pearl Abyss confirmed during a recent earnings call that DLC is actively being planned. The studio seems committed to supporting Crimson Desert as a long-term franchise rather than a one-and-done release, which is encouraging given the strength of the world they have built. If you have been on the fence, this might be the time to jump in. The post-launch patches have smoothed out many of the launch-day complaints, and the core experience — brutal combat, gorgeous environments, and a surprisingly personal story — remains one of the strongest offerings of 2026 so far.

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Crimson Desert Review
Crimson Desert Review

Our Review

Read our Crimson Desert Review review

A stunning world with excellent combat, held back by open-world fatigue and a forgettable story

78

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