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newsApril 14, 20266 min read
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Last Flag Is Out Now — Imagine Dragons' Dan Reynolds Launches His 5v5 Capture-the-Flag Shooter

Last Flag, a 5v5 third-person capture-the-flag shooter from Night Street Games (founded by Imagine Dragons' Dan Reynolds), launches today on PC with console versions coming this summer.

Last Flag Is Out Now — Imagine Dragons' Dan Reynolds Launches His 5v5 Capture-the-Flag Shooter

Last Flag is officially live. The 5v5 third-person capture-the-flag shooter from Night Street Games launched today, April 14, on PC via Steam and the Epic Games Store. If the name of the studio does not ring a bell, the name behind it might: Night Street Games was founded by Dan Reynolds, the lead vocalist of Imagine Dragons, alongside his brother Mac Reynolds, who serves as the band's manager. It is, by any measure, one of the most unusual origin stories in recent indie gaming history.

But Last Flag is not a vanity project riding on celebrity name recognition. First announced at Summer Game Fest 2025, the game has been quietly building a community through a playable PC demo that has been available since December 2025, and the early reception has been genuinely positive. Now the full version is here, and it arrives with a launch-week discount that makes the barrier to entry almost nonexistent.

Capture the Flag, But Not Like You Remember

At its core, Last Flag is a hero shooter built entirely around capture the flag, but it rethinks the fundamentals of the mode in ways that feel fresh. The biggest twist is that you can move and hide your own team's flag. Unlike traditional CTF where each flag sits on a fixed pedestal waiting to be grabbed, Last Flag gives both teams a full minute at the start of each round to physically relocate their flag to wherever they want on the map, tucking it behind cover, stashing it in unexpected corners, or setting up defensive positions around a chosen hiding spot.

Last Flag gameplay showing flag mechanics

That single mechanic changes everything about how CTF plays. Defense is no longer about camping a known location. Offense is no longer about running a memorized route. Every round becomes a layered mind game where reading your opponents, scouting the map, and adapting your strategy on the fly matters as much as raw aim.

During that same opening minute, both teams also collect in-game currency scattered around the map that can be spent on upgrades and equipment, adding an economic layer to the preparation phase that rewards fast decision-making and map knowledge.

Radar Towers and the Hunt

Finding the enemy flag is where Last Flag introduces its second major innovation. Positioned in the center of each map are three radar towers. Capturing and holding these towers allows your team to scan sections of the map, gradually narrowing down the location of the enemy flag. It creates a tug-of-war dynamic in the middle of the map that feels distinct from the flag objectives on either side.

Last Flag radar tower capture

The result is a game with three simultaneous objectives pulling your five-player team in different directions: protect your own hidden flag, fight for radar tower control in the center, and push into enemy territory to locate and capture their flag. Team composition and communication become essential, and matches develop a natural rhythm of shifting priorities as new information comes in through the radar system.

Nine Heroes, One Funky Universe

Last Flag's roster features nine playable characters at launch, each with distinct abilities, weapon loadouts, and team roles. The game leans into a 1970s funk-inspired aesthetic that gives it a visual personality far removed from the military grays and sci-fi neons that dominate the hero shooter space. The premise has players competing as contestants on a televised game show hosted by Victor Fex, a mysterious and flamboyant media mogul who runs the whole operation from behind the scenes.

The funk-era art direction extends to the maps, the music, and the character designs themselves, which pull from blaxploitation cinema, disco culture, and vintage game show production design. It is a cohesive and distinctive look that gives Last Flag an identity crisis-free presence in a crowded genre.

A Rock Star's Genuine Passion Project

Dan Reynolds has been open about the fact that gaming has been a lifelong passion and that founding Night Street Games was not a whim but a years-long ambition. In interviews surrounding the announcement at Summer Game Fest 2025, Reynolds described Last Flag as the game he wished existed as a multiplayer fan who grew up playing CTF modes in classic shooters but felt the format had been abandoned by modern developers.

Last Flag character roster

Mac Reynolds, who co-founded the studio and serves as its business lead, has echoed that sentiment, noting that Night Street Games was built from the ground up as a game development company rather than a brand extension. The studio has hired experienced developers and has been operating for several years prior to the game's announcement, a timeline that reinforces the impression that this is a serious endeavor rather than a celebrity side project.

Pricing and Platform Plans

Last Flag is available now on PC through Steam and the Epic Games Store at a launch price of $12, a discounted rate that runs through April 22. The standard price after the promotional window has not been officially confirmed but is expected to land in the $15 to $20 range based on store page metadata.

PlayStation 5 and Xbox Series X|S versions are confirmed and scheduled for release later this summer, though Night Street Games has not announced a specific date. Cross-play between PC and console has been described as a priority for the console launch window.

The Test Begins Now

The multiplayer shooter space is brutally competitive, and launching a new IP in this genre requires more than a clever hook. But Last Flag has a few things working in its favor: a genuinely fresh take on a beloved mode, a distinctive visual identity, an accessible price point, and months of community feedback from the demo period that have already shaped the launch build. Whether the player base materializes and sticks around will depend on how the meta develops, how quickly Night Street Games responds to balance feedback, and whether those nine launch characters provide enough variety to sustain long-term engagement.

For $12, though, the ask is small. If you have ever felt that capture the flag deserved better than being a neglected playlist option in bigger games, Last Flag is making the case that the mode can carry an entire game on its own. Today is day one. The flags are hidden. The hunt is on.

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