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newsOctober 20, 20265 min read
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Star Trek: Outposts Unknown Is Out Now on PC: Price, PC Specs and What You Do

Magic Fuel Games and Playstack's Star Trek: Outposts Unknown, the first outpost builder set in the Star Trek universe, launches today on Steam for $32.99. It brings an original Strange New Worlds-era story, 55-plus resources to manage and a modest minimum spec.

Star Trek: Outposts Unknown Is Out Now on PC: Price, PC Specs and What You Do

Star Trek finally has a colony builder. Star Trek: Outposts Unknown, the narrative-driven outpost builder from Magic Fuel Games and publisher Playstack, launches today, October 20, on PC via Steam for $32.99. It is the first outpost builder ever set in the Star Trek universe. Instead of commanding fleet battles, you play as the captain of the U.S.S. Resonant, setting up Starfleet research stations on hostile alien worlds and keeping the crew who staff them alive, fed and sane.

A new story in the Strange New Worlds era

The game tells an original story set in the mid-23rd century, the same period as Star Trek: Strange New Worlds. Your mission takes you to the X'Lehari System, where a mysterious cosmic phenomenon called the Tetryon Rift threatens a fragile local civilisation and everything else living there. Your job is to work out what the Rift is and stop it. That means building research facilities across several planets, gathering samples and pushing through a tech tree until your scientists can solve the problem.

Magic Fuel Games is a team of about 20 people. Its developers have worked on strategy and simulation games before, including SimCity and Spore, and the studio's general manager has said the aim was to combine a classic Star Trek mystery with a mechanically deep colony builder rather than pick one or the other.

Three planets, each built to be difficult

The X'Lehari System has several distinct worlds, and each mixes different biomes on a single map. Daegus is the starting point, and demo players will know it: a temperate oasis next to a sun-baked rocky desert and tall crystal formations. Kourou is a planet of ice and fire, with slow-moving glaciers hiding key resources, volcanic badlands split by lava trenches, and steam fields that hold the planet's only organic material. Neral is the last and most hostile world. The developers have deliberately said little about it, beyond its three biomes and the promise that every corner of it pushes back.

A wide alien plain dotted with tall blue crystal spires under a hazy pink and orange sky
Each zone on a planet has its own resources and risks, so where you build matters as much as what you build.

The terrain affects how you play, not just how the planets look. Each zone has its own opportunities, resources and dangers, so where you put an outpost shapes what it can research and how exposed it is.

55 resources and the logistics to move them

This is a logistics-heavy builder. There are more than 55 resources to research, harvest, refine, combine and transport, from Polyalloy and Duranium to Dutronic Chips and Memory Banks. Buildings also need ongoing upkeep in water, power and compute, and the pipes and conduits that supply them take up space on the map, so your outpost layout becomes a puzzle of its own. Filters and dedicated UI screens help you track it all.

In keeping with Star Trek's optimism, the game also treats ecology as a mechanic. Biological specimens you harvest contain seeds that you can replant, so once the Rift is dealt with, Starfleet should leave the planets in roughly the state it found them.

An overhead view of a sprawling Starfleet outpost of research buildings and solar panels among purple alien trees, with an objective to upgrade the Ops Center
A grown outpost on the starting planet, mid-way through an Ops Center upgrade.

Crew, morale and the night shift

Your outposts are run by named crew members drawn from across the 23rd-century Federation: Humans and Vulcans work alongside Bolians and Trills. Each officer has their own job, skills, experience and morale, and dangerous encounters put both their abilities and their wellbeing to the test. As captain, you assign tasks and develop your officers so that they survive the mission.

The Crew Overview screen listing eleven outpost crew members beside a colourful outpost, with a Vulcan ensign's morale, health and Tetryon saturation stats open
Every officer tracks hunger, comfort and entertainment, and a Tetryon saturation meter hints at what the Rift does to the people near it.

A lot of this came out of the demo. Magic Fuel Games says the demo was downloaded about 56,000 times, and the most common complaint was that the pace was too slow. The studio responded by adding a night shift, so you choose which crew members work days and which work nights, and by adding crew quarters to outposts. Mess halls, medical facilities and entertainment let an outpost sustain itself, which frees the U.S.S. Resonant to travel to other points of interest while research continues on the ground.

Price, platforms and PC specs

Star Trek: Outposts Unknown costs $32.99 on Steam. For now it is a Windows-only PC release, with Mac support planned for a future patch. No console versions have been announced.

The developers kept the minimum spec modest for a simulation game this detailed:

The minimum spec runs the game at reduced visual quality. The recommended CPU tier is notably high, which suggests that large, busy outposts lean heavily on the processor. The studio says it will keep optimising after launch so the game runs on as wide a range of hardware as possible.

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