Pixels in Orbit
mobileOctober 14, 20264 min read
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Titanium Court Comes to iOS and Android on October 29, Alongside PS5 and Switch 2

AP Thomson's match-three tower-defense roguelike Titanium Court launches on iOS and Android on October 29, the same day as its PS5, Switch 2 and Switch versions. Mobile pricing has not been announced yet.

Titanium Court Comes to iOS and Android on October 29, Alongside PS5 and Switch 2

Titanium Court, the strange little puzzle roguelike that became one of the most talked-about indie releases on PC this spring, is heading to phones. Publisher Fellow Traveller and developer AP Thomson have announced that the game launches on iOS and Android on October 29, on the same day as new versions for PS5, Switch 2 and the original Switch. That is just over two weeks away, and it means the whole game, not a cut-down mobile spin-off, is about to fit in a pocket.

What Titanium Court actually is

Pinning Titanium Court to a genre is something even its own publisher openly struggles with, and the announcement leans into that. Underneath the jokes there is a clear structure. Each battle takes place on a grid of terrain tiles: fields, forests, water, stone and castles. You swap tiles to make matches, and those matches decide how the ground is laid out before enemies march across it. It plays like a match-three puzzle that feeds into a tower-defense fight, with roguelike runs on top. Between fights you draft upgrades rather than build a deck, so you can adapt your plan run to run without managing a full card collection.

The developer's own feature list puts it more playfully. Battles are about swapping and matching the battlefield so it falls in your favour, or against it. The jobs you can take on along the way include Warlord, Arsonist, Celebrity and Insurance Fraudster. Fellow Traveller pitches a single playthrough at anywhere from six to 30 hours, depending on how deep you go.

A Titanium Court battle grid of fields, forests, water and castle tiles, with a large pink pixel-art cat speaking in the dialogue box
The grid is the battlefield, and the residents of the Court have plenty to say while you rearrange it.

A puzzle game with a lot of story

The other half of Titanium Court is its writing. The game wraps its puzzles in a dense, absurd narrative about a Court whose residents are looking for their missing queen, while that queen is looking for her missing keys, and an audience is looking for the point of it all. The whole thing is framed as a stage play, with pink theatre curtains around the edges of the screen, and characters break the fourth wall constantly. AP Thomson's own store description jokes that the game is really a clever ploy to trick players into reading his book.

That text-heavy design is a big part of why the mobile version is interesting. Titanium Court is turn-based, with no reflex pressure, and it is built from a tight grid and a dialogue box. It is exactly the kind of PC game that tends to translate cleanly to a phone screen, and the stop-start nature of roguelike runs suits short sessions on a commute.

A Titanium Court dialogue scene with a pixel-art portrait of a pink-haired woman beside a small map of a room, framed by stage curtains
Conversations carry a lot of the game, which helps a turn-based design like this sit comfortably on a phone.

From PC hit to every platform

Titanium Court first launched on PC via Steam on April 23, 2026, where it lists at $14.99. It arrived with a strong reputation from the festival circuit, including a top award at the Independent Games Festival, and it quickly built word of mouth as a game that is hard to describe and easy to lose an evening to. Fellow Traveller has kept it ticking over since, with a first patch shortly after launch and the return of the free PC demo for curious newcomers.

Fellow Traveller is no stranger to narrative-led indie games that cross over to a wider audience. Its catalogue includes Citizen Sleeper, Paradise Killer and In Other Waters, and bringing Titanium Court to consoles and phones at the same time follows the label's habit of getting its releases onto as many screens as possible once the PC version has found its footing.

The October 29 launch covers five platforms in one go: PS5, Switch 2, Switch, iOS and Android. Fellow Traveller released a new announcement trailer alongside the date.

What we don't know yet

Pricing for the mobile version has not been announced, and there is no App Store or Google Play listing up for pre-order yet. The announcement also does not say whether the phone release is a one-off premium purchase or a free download with an unlock. It also has not been confirmed whether progress can move between platforms. If you are curious before the 29th, the free PC demo is still available on Steam, and its save carries over into the full PC game.

We will update when store listings and prices go live. For now, mark October 29 if you have been waiting to play one of the year's oddest indie hits away from a desk.

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