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Wonderfall, the Narrative Adventure Set in a Paris Crumbling Into Sand, Launches December 9 on PC

Attaboy Interactive's Wonderfall, a story-driven adventure about a boy who can shape the sand swallowing 1920s Paris, launches on Steam on December 9, with a new trailer that introduces its voice cast.

Wonderfall, the Narrative Adventure Set in a Paris Crumbling Into Sand, Launches December 9 on PC

Wonderfall, the narrative adventure in which a version of 1920s Paris slowly dissolves into sand, finally has a release date. Paris-based independent studio Attaboy Interactive says the game launches on Steam on Wednesday, December 9, 2026, and it marked the news with a new trailer that, for the first time, lets the cast speak. That leaves a little over five weeks until launch, and the free demo that toured Steam Next Fest, Gamescom and Tokyo Game Show is still available on the store page for anyone who wants to try it first.

A city being eaten by Entropy

The premise is unusual. In Wonderfall, a force people have taken to calling Entropy is consuming Paris: monuments, streets and people are crumbling into sand, while strange metallic gardens crystallise around the oldest landmarks. Nobody understands why. You play Léon, a young orphan who has only ever known a half-buried Paris and who, crucially, is the one person able to shape the sand that is swallowing it.

The story starts with an errand. Léon's foster father, Ernest, sends him into the ruins of the Île de la Cité with a single job: get inside Notre-Dame and bring back a mysterious stone. Between Léon and the cathedral lie collapsing métro tunnels, the island's rooftops, the Sainte-Chapelle, the guards of an organisation called the Académie and galleries nobody has walked through in centuries.

Attaboy says it rebuilt the Île de la Cité landmark by landmark before letting Entropy loose on it. Anyone who knows Paris should recognise the geography, the studio says, while those who know it well will spot where it took liberties. The art direction leans on soft, low-poly shapes and washes of violet and pink, which gives even the ruined streets a strange, dreamy calm.

Léon stands inside a Gothic chapel whose tall stained-glass windows glow blue, with crystalline growths climbing the pillars
The Sainte-Chapelle is one of the Île de la Cité landmarks on Léon's route to Notre-Dame, here overgrown with Entropy's crystal.

Sand powers, stealth and puzzles

Wonderfall is not a combat game. It is built around exploration, traversal, a little stealth and environmental puzzles, with Léon's sand abilities at the centre of all of it. He can reshape parts of the world to open new routes, slip past the corrupted creatures that roam the ruins and carve a path through areas that would otherwise be impassable. The studio describes its traversal and puzzle sequences as inspired by classic third-person adventure games.

Most of the storytelling happens while you move, rather than in long cutscenes. Dialogue plays out on the way to the next rooftop, written logs are scattered across the city, and Attaboy says it has saved its handful of cinematics for the moments that need them. The idea is that the city reveals what happened to it as you explore, and that you may not get every answer by the end.

The rooftops get special attention. In an earlier development diary the studio explained that the roofs become the safest way through a city whose streets can no longer be trusted. The sequence is only around a quarter of an hour of the game, but it is one the team clearly cares about, down to the grey zinc that has topped Parisian buildings since the early 19th century.

Léon and Lily walk across a wooden walkway on the grey zinc rooftops of Paris, with cranes, chimneys and a church spire in the purple haze beyond
The rooftop sequence, where Léon travels with Lily, takes him above streets that Entropy has made too dangerous to cross.

The cast finally has a voice

The headline addition in the new trailer is voice acting. Wonderfall has more than a thousand lines of dialogue, and Attaboy has now named the actors behind its four main characters.

Léon is voiced by Ryan Highley, whose previous work includes Road 96 and Haven. Lily, the guarded young woman who opens the game on the Île de la Cité on the day the ground gives way, is played by Jeanne Pajon. Paul Bandey, known for Heavy Rain and Styx: Master of Shadows, plays Ernest, a self-taught engineer from the Montmartre quarries who is now ill and hiding on a barge on the Seine.

The fourth main role is Wotan, full name Wilhelm Otto Tanner, who lost his mother to Entropy as a child and has spent his life trying to master it. Attaboy describes his performance as calm, certain and never raised, which is precisely what is meant to make him unsettling.

Wotan, a grey-bearded man in a high-collared coat, monocle and waistcoat, stands beneath an ornate pink-and-red archway
Wotan has spent his life trying to master Entropy, the force that took his mother.

Length, languages and what to expect on December 9

Attaboy now pegs Wonderfall at roughly eight to ten hours and says it is designed to be finished rather than stretched out. Voice-over is in English only, while the interface and subtitles are available in English, French, Italian, German, Spanish, Russian and Simplified Chinese.

The game is currently listed for Windows PC on Steam. No console versions have been announced, and the studio has not yet published a price. It has, however, made a point of asking players who were waiting for a firm date before adding it to their wishlists to do so now, saying that wishlists help a small team like it more than people might think.

Wonderfall has had a busy year on the show circuit. After its Steam Next Fest demo, it appeared at Gamescom and was picked for Tokyo Game Show's Selected Indie 80 programme, which this year chose 80 games from more than 1,500 applicants. December 9 is when everyone else gets to see whether Léon makes it to Notre-Dame.

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