Croc is coming back for a second round. Argonaut Games has dated its remaster of Croc 2: Kingdom of the Gobbos for October 29, 2026, on PS5, PS4, Xbox Series X|S, Switch and PC, with the PC version sold through both Steam and GOG. The 1999 platformer follows last year's remaster of the original Croc: Legend of the Gobbos, and Argonaut released a new release date trailer to go with the date. That leaves under four weeks to wait, and the Steam store page is already live for wishlisting.
A sequel that leaves the island
The first Croc was a fairly linear run of levels across the Gobbo islands. The sequel opens things up. Croc finds a message in a bottle on the beach at Gobbo Valley saying his birth parents are looking for him, and he heads to the mainland to find them. At the same time the Dantinis have brought Baron Dante, the villain from the first game, back to life, and Professor Gobbo has been taken prisoner after seeing it happen. So the family reunion quickly becomes a grudge match.
The mainland is built around four hub villages, each with its own Gobbo culture: a seaside Sailor Village, a snowy Cossack Village, a prehistoric Caveman Village and an Inca Village high in the mountains. Across them you get more than 40 levels of fairly open 3D platforming, along with missions to rescue captured Gobbos.
New Guardians, and a squid with a soda problem
Each village has its own Guardians to fight. Argonaut has named three so far. Soveena the Squid terrorises the Sailor Village because she can't get enough Ginger Soda. Cannon Boat Keith is a pirate captain with a crew of skeletons. Flavio the Thermal Fish fights by spitting boiling water. They're the kind of oversized, slightly silly bosses that made late-90s mascot platformers so recognisable, and the remaster's screenshots show them redrawn with much sharper detail than the PlayStation original could manage.

Croc's moveset also gets bigger. His old jump and tail spin are back, and a new triple jump gives him extra height for harder platforming sections. The sequel also mixes in vehicle and traversal stages: car and speedboat races, minecart rides, hang gliding, and a stretch where Croc flies an aeroplane.
Swap Meet Pete keeps the shop
Crystals now have a use beyond your end-of-level score. You spend them at Swap Meet Pete's General Store, where a cat merchant sells gadgets that help Croc on his journey. Pete's Crystal Ball also works as a fast-travel system between the four villages. That matters more in a game built around hubs than it did in the first game's level-by-level structure.

Argonaut describes the remaster as keeping the original's feel while updating its look, and that's what the store screenshots show. Level layouts and character designs look like the 1999 originals, with rebuilt textures, lighting and water. The store screenshots are also all in 16:9 widescreen, while the original ran in 4:3.

The Croc2pedia digs into the archive
The extra that will probably interest long-time fans most is the Croc2pedia, a digital museum like the one Argonaut put in its first remaster. The studio says it has gathered production material long thought lost: the full game design documentation, marketing assets and promotional merchandise, animation test videos, and 3D model galleries of characters, levels and items that were cut before the game shipped. It also includes interviews with members of the original Argonaut team and with the people behind the remaster.

Archive material like this is often the main reason to buy a remaster of a game you already played as a child. Seeing how a level or boss was planned on paper, next to how it ended up, is a different thing from playing it again.
Release details
Croc 2: Kingdom of the Gobbos launches October 29, 2026 on PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch and PC via Steam and GOG. Argonaut Games publishes and Titanium Studios is listed as developer on Steam. Pricing has not been announced yet.






