Deep Rock Galactic: Survivor is out today on PlayStation 5, Nintendo Switch 2 and the original Switch. That finishes a platform spread that began with a Steam Early Access launch in February 2024. Developer Funday Games and publisher Ghost Ship Publishing confirmed the October 7 date during Coffee Stain Publishing's Big Break showcase last week, and used the same slot to reveal Knockout, a paid expansion that gives the game a dedicated melee class.
One caveat from the studio: some regions may see the console versions go live a little later than others, depending on how each platform storefront rolls the release out. If the game is not showing in your store yet, it should appear over the course of the day.
What Deep Rock Galactic: Survivor is
Survivor takes the dwarves, weapons and alien bugs of Ghost Ship's co-op shooter Deep Rock Galactic and puts them into the survivor-like format: a top-down, single-player auto-shooter where your guns fire on their own and your job is to stay alive, keep moving and choose upgrades. You play one dwarf dropped into the procedurally generated caves of Hoxxes IV, facing waves of glyphids that grow larger and nastier the longer a run lasts.
Mining is what sets it apart from most of the genre. You can dig through the cave walls as you go, carving escape routes, opening shortcuts and collecting the minerals that pay for upgrades. Every stage combines that resource hunt with a series of objectives and an elite enemy to draw out and kill before you descend to the next layer.

Between runs you spend what you have earned on permanent upgrades, unlock new classes and weapons, and work up to the harder difficulty tiers. That loop of short runs and long-term unlocks is what console players are now getting.
How it got here
Funday Games launched Survivor in Steam Early Access in February 2024 and kept adding biomes, weapons and classes through more than a year of updates. The 1.0 release followed in September 2025 on PC and Xbox Series X|S. Since then the studio has shipped post-launch patches, including a run of 1.1 hotfixes this summer, alongside paid add-ons such as the Heavy Duty expansion and the After Hours pack.
Today's launch brings the game to the two console families it had been missing. Switch 2 owners get their own version rather than relying on backward compatibility, and the original Switch version gives the game a second handheld home. Survivor's short runs are well suited to playing in short bursts.

Knockout: a dwarf who punches back
The other half of the announcement is Knockout, the next paid expansion. Its headline addition is the Brawler, a new class built for close-range fighting. Survivor's existing classes mostly fight at range, while the Brawler is meant to wade into the swarm, with a set of new close-quarters weapons to match.

Knockout also adds a new biome, the Sandblasted Corridors. They are dry, resource-rich tunnels where sand twisters roam and the environment itself is out to hurt you. The third addition is a new mission type, Brood Harvest, which sends you to collect samples of a new resource called Kytoplasm while the local creatures defend their brood.
Ghost Ship says Knockout will release alongside a free update to the base game, so players who skip the expansion will still get something new. Neither a release date nor a price has been announced. The studio says it will share more in the weeks before launch, and the expansion is already listed on Steam for wishlisting.

The bigger picture for Deep Rock Galactic
Survivor's console launch is one of several Deep Rock Galactic projects. Ghost Ship's original co-op shooter still has an active player base, and the studio's roguelite spin-off, Rogue Core, opened in Early Access this year. Survivor is the solo, pick-up-and-play entry in the series, and with today's launch it is now available on every major home platform.
For newcomers, today's console versions are a straightforward way to try the series without needing a squad. Players who already know Survivor on PC can watch for Knockout, which will add a melee class to a game where your weapons have always fired on their own.






