Pixels in Orbit
newsMay 2, 20266 min read
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Far Far West Sold 250,000 Copies in 48 Hours

Eight-person French indie studio Evil Raptor has sold 250,000 copies of co-op cowboy shooter Far Far West in just 48 hours, climbing to No. 1 on Steam's top sellers and racking up an Overwhelmingly Positive review score. We break down the gameplay, the server hiccups, and the chances this hot streak holds.

Far Far West Sold 250,000 Copies in 48 Hours

Every once in a while, a game launches that completely scrambles the algorithm. A title nobody had on their radar climbs to the top of Steam's best-seller chart, blows past quarter-million sales in two days, and starts dominating Twitch's directory in the genre slot you'd swear belonged to whatever AAA shooter just dropped a new season. Far Far West, the chaotic four-player co-op cowboy shooter from French indie studio Evil Raptor, is having that moment right now — and it's the kind of moment that's quietly fascinating because the studio shipping it has fewer than ten people on staff.

The numbers are ridiculous for a game this size. Far Far West entered Steam Early Access on April 28, 2026 at $24.99 USD. By the morning of April 30 — less than 48 hours after launch — the game had crossed 250,000 copies sold, climbed to the No. 1 spot on Steam's global top sellers list above Forza Horizon 6 pre-orders and the Hollow Knight: Silksong day-one charts, and racked up over 34,000 concurrent players on a single weekend. As of this writing, the user review score on Steam sits at "Overwhelmingly Positive" with more than 12,000 reviews logged. For comparison, Helldivers 2 — a game made by a much larger studio with a much larger publisher behind it — needed three weeks to hit similar peak concurrents at launch.

What Is Far Far West, Actually?

If you've spent any time looking at Far Far West's Steam page, the elevator pitch is roughly: "Helldivers 2, but cowboys, and at twice the speed." That description has stuck so hard that GameSpot used a near-identical version as the headline of their preview last week — and after putting eight or nine hours into the early-access build over the launch weekend, it's a comparison that holds up surprisingly well, even though the games actually have different design DNA.

You play as a robot cowboy — yes, robot, the framing is canon — dropped into a weird-west open frontier where the U.S. expansion never quite finished and the empty spaces filled up with monsters, magic, ghost towns, and the occasional cursed mineshaft. You and up to three friends accept bounty contracts from a hub town, ride out into procedurally seeded chunks of desert, and try to take down whichever bounty target the contract names. The catch is that almost everything between you and the target is also trying to kill you — skeletons, demonic coyotes, reanimated outlaws, the giant ghost train that occasionally rolls through the map and obliterates an entire region.

Combat is fast. Weapons are western-flavored — six-shooters, lever-action rifles, scatterguns, the occasional grenade — but you also have access to elemental abilities that fold magic into the gunplay. Fire spells, lightning chains, crowd-control vortexes; pick a class, lean into a build, and your gunfights start feeling closer to a roguelike than a traditional FPS. Add four-player chaos and the game's tagline of "every shootout becomes a barn dance" actually starts to fit.

Far Far West gunplay

The Studio Behind It Is Tiny

The most genuinely surprising part of Far Far West's success is the size of the team that built it. Evil Raptor is an eight-person studio based in Lyon, France. They have shipped one prior title — a fairly small VR experience released in 2022 — and Far Far West is their first major commercial FPS. Their entire credit list, both in the game itself and in the public-facing press kits, is shorter than the credits crawl on a single weekly episode of a Netflix series.

How does an eight-person team out-ship a major publisher? Partly through being ruthlessly tight with scope. Far Far West has one map biome at launch — the desert frontier — with five distinct mission archetypes and a roster of roughly fifteen enemy types. There's no single-player campaign, no narrative cutscenes outside the intro, and no overly elaborate progression system. What's there works exceptionally well, and what isn't there isn't really missed.

It also helps that the game has a personality completely its own. From the cursive cowboy hat font that opens every mission briefing, to the goofy NPC barkers in the hub town, to the deeply silly creature design — this is a game that knows exactly what tone it wants to strike, and the tone is irreverent. You can absolutely tell it was made by people who love this genre and have things they want to say about it.

Far Far West co-op gameplay

Server Issues, the "Yeehaw Button," and the Internet's Demands

Of course, an indie studio's success at this scale comes with its own particular problems. The server stability over the launch weekend was rough — connection drops, lobby errors, and a now-infamous "Could not connect to Evil Network" error message that started trending on Reddit within hours of launch. Evil Raptor's response on Twitter, where they joked that their hosting provider was "drinking mojitos instead of helping us," went viral and probably earned them more goodwill than any technical patch could have. Capacity has improved noticeably over the past 72 hours, though Saturday night peaks still produce occasional connection issues.

The other thing the community has loudly demanded is a yeehaw button. The game has a generic emote wheel, and players have been begging — half-jokingly, half-seriously — for a dedicated key bind that triggers a robot cowboy yeehaw on demand. Evil Raptor confirmed in a recent Steam community post that they are "genuinely investigating" adding it. Given the temperature of the request, it's hard to imagine they don't ship it.

How Long Will the Hot Streak Last?

The harder question for a game launching this hot is whether the curve holds. Helldivers 2's player count cratered roughly six months in before community-driven recovery brought a portion back. Foamstars, Hyenas, and a long list of co-op shooters launched into oblivion. Far Far West's relatively low price tag, fast pace, and clear personality give it an early advantage, but Evil Raptor's content cadence will determine how the next year plays out. The studio has publicly committed to a roadmap with one major content drop per quarter — new biomes, new contracts, new classes — and the first patch (a stability and balance update) is reportedly already in QA for a mid-May release.

What's already true, regardless of how the long tail looks, is that Far Far West is one of the most successful indie shooter launches in recent memory and the kind of out-of-nowhere hit Steam thrives on telling stories about. If you're looking for something genuinely new this weekend — a cooperative game with a strong personality, a price tag well below most AAA shooters, and a community that already feels alive — there is no better time to saddle up.

Far Far West is available now on Steam Early Access for $24.99 USD. Evil Raptor estimates the early access period will run "between 12 and 18 months" before a full 1.0 release.

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