Pixels in Orbit
newsOctober 2, 20264 min read
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Metro 2033 and Last Light Redux Go Native on PS5 and Xbox Series October 29, Free

4A Games' free Metro Redux Next-Gen Update adds native PS5 and Xbox Series X|S versions on October 29, with 4K60 and 120fps modes, after a PC update with DLSS on October 22.

Metro 2033 and Last Light Redux Go Native on PS5 and Xbox Series October 29, Free

4A Games is giving its two oldest Metro games one more pass before the series moves on. Metro 2033 Redux and Metro: Last Light Redux are getting a free Next-Gen Update: PC on October 22, then native PlayStation 5 and Xbox Series X|S versions on October 29. Anyone who already owns either game on Steam, the Epic Games Store, the Windows Store, PlayStation or Xbox gets it at no cost. Console players in Japan will get it a little later, in November.

The announcement comes with a sales milestone too. Deep Silver and 4A say the Metro series has now sold 50 million copies, sixteen years after the original Metro 2033 came out. The studio is calling the update a thank-you to players. It is also a well-timed way into the series, with Metro 2039 due on February 4, 2027.

What this is, and what it isn't

4A is clear that this is not a remake or a full remaster. The Redux versions came out in 2014 and already rebuilt both games in a newer version of the 4A Engine. This update keeps their look and feel but makes better use of current hardware. On every platform that means support for 4K textures, smoother animation, higher-quality audio and more environmental detail. 4A is also folding in a set of bug fixes and quality-of-life changes that it says came from community requests.

Both games could already be played on PS5 and Xbox Series consoles through backward compatibility, where they run their last-gen code. The October 29 release replaces that with native builds, so the consoles' extra power goes into image quality and frame rate instead of sitting unused.

First-person view in a firelit Metro 2033 Redux station, with a soldier standing by a burning barrel beneath tunnel pipework
The firelit stations of Metro 2033 are where the update's lighting and shadow improvements should show most.

Console modes: native 4K60 or upscaled 4K120

On PS5 and Xbox Series X, 4A promises two ways to play. One runs at native 4K and 60 frames per second. The other upscales to 4K and runs at 120 frames per second, which needs a TV or monitor that supports 120Hz. Both modes get better lighting, shadows and particle effects than the backward-compatible versions, plus hardware tessellation and displacement mapping at runtime.

Each platform also gets its own extras:

Wide view of a ruined Moscow in Metro: Last Light Redux, with a collapsed Stalinist skyscraper and abandoned cars filling the streets
Last Light's long surface views, like this one across a dead Moscow, are where 4K textures matter most.

PC gets DLSS and spatial audio a week early

PC players get the update first, on October 22. It adds NVIDIA DLSS, spatial audio support and the same 4K texture work as consoles, along with the community-driven fixes. 4A also lists 4K output with an unlocked frame rate. The update is free for owners on Steam, Epic and the Windows Store. The full patch notes, with every technical change and platform-specific feature, will be published when the update goes live on each platform.

A refresher before Metro 2039

The timing is not hard to read. Metro 2039 is set for February 4, 2027 (February 5 in Asia, Australia and New Zealand). 4A has said it will have a 60fps Performance Mode with ray tracing on PS5, PS5 Pro and Xbox Series X, and that it is the first Metro built from the ground up for ray tracing. The new game follows a protagonist called The Stranger into the heart of Moscow. Giving existing owners improved versions of 2033 and Last Light, and making them more appealing to newcomers, sets up the story ahead of that release.

For anyone new to the series, the two Redux games follow Artyom through the tunnels and surface ruins of post-apocalyptic Moscow. Both include the series' hidden morality system, which quietly tracks your choices and decides which ending you get. 4A's own suggestion is to replay with a different approach and aim for the other ending.

First-person shot from Metro: Last Light Redux of a burning, overturned subway car seen through a cracked gas-mask visor, with a scoped rifle in hand
The cracked gas-mask visor is a series trademark, and Last Light Redux uses it constantly.

Key dates

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