Pixels in Orbit
newsSeptember 11, 20265 min read
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Vanillaware's Muramasa Returns February 4, 2027 - and the Vita Originals Come Bundled In

Muramasa: Revenant Blades lands on PS5 on February 4, 2027 with six playable protagonists, two separate progression systems, and a Classic Mode that includes the original PlayStation Vita versions at no extra tier.

Vanillaware's Muramasa Returns February 4, 2027 - and the Vita Originals Come Bundled In

Muramasa: Revenant Blades has a release date. Vanillaware's hand-painted action RPG returns on February 4, 2027 for PS5, published by Marvelous, and it is arriving as the most complete version of a game that has spent seventeen years being quietly recommended by people who love it and quietly missed by everyone else.

Marvelous confirmed the date on the PlayStation Blog on September 10, alongside a gameplay showcase that spends most of its runtime doing the only thing this series has ever needed to do: showing you the game moving.

Six protagonists, one Genroku

Revenant Blades is built around six playable protagonists, each with a distinct story set during Japan's Genroku era. The two anchors are the ones series veterans will recognise: Kisuke, an amnesiac ninja, and Momohime, a princess possessed by a vengeful swordsman. The other four — Okoi, Gonbe, Arashimaru and Rajaki — round out a cast that in the original release was split across the base game and its downloadable chapters.

Crucially, the two groups do not progress the same way. Kisuke and Momohime advance through sword forging, the original game's signature system, where souls harvested from defeated enemies feed a branching tree of blades. The other four progress through skill training instead, unlocking abilities rather than weapons. It is a meaningful structural split, and it means "six characters" is not marketing arithmetic for six reskins.

Momohime unleashing a Moon Slash beneath blossoming trees in Muramasa: Revenant Blades

The combat, in practice

The showcase spends its time on the thing Muramasa has always done better than almost anything else in the 2D action space: chaining. Normal attacks, dashes and jumps flow into one another without the combo dropping, and the whole system is built on the assumption that you will be airborne at least as often as you are on the ground.

Layered on top is a parry and deflect system for turning incoming attacks aside, and a set of assignable skills — up to three per combat type, switched with the directional pad. The skills split into heavy single strikes, wide-area attacks and ranged options, which is the small amount of loadout thinking the game asks of you between fights. Souls collected from defeated enemies feed back into upgrades on both progression paths.

None of this is a reinvention. The original Muramasa was already one of the cleanest 2D combat systems of its generation. What Revenant Blades is doing is putting all of it in one place, at high resolution, on hardware that can push Vanillaware's art without compromise.

Classic Mode: the Vita versions are in the box

The detail that makes this more than a remaster is that the standard edition includes Classic Mode — the original PlayStation Vita versions of the game, playable as they shipped. That is an unusually generous inclusion and a rare one: the Vita releases of Muramasa Rebirth and its four DLC chapters have been effectively stranded on dead hardware for years, and secondhand prices reflect it.

So you get the remastered, high-definition version as the main event, and the historical artefact alongside it, at no extra tier. Preservation-minded players should note that this is now the only legitimate way to play those versions on a current console.

The gallery is not an afterthought

Vanillaware games are, to a degree few studios can claim, worth playing for the art alone. George Kamitani's studio hand-paints everything, and Revenant Blades treats that as content rather than decoration. The package includes a Scrolls gallery of key visuals and character art with zoom, a Character Viewer with pose and environment selection, and a replay mode.

Muramasa: Revenant Blades' Character Viewer, letting players pose characters against hand-painted backdrops

If that sounds like filler, look at the screenshot. The Character Viewer is essentially a diorama tool built on assets that were already doing more work than they needed to. It is the kind of feature a studio includes when it is proud of the source material.

Why February 2027 is a sensible landing spot

Marvelous is putting Revenant Blades into the post-holiday window, which for a mid-budget, art-forward, single-player action game is close to ideal. January and February are historically where games like this find an audience — the AAA calendar has cleared out, players have finished their December backlog, and a 2D action RPG with a distinctive look has room to be noticed rather than buried.

Marvelous's own framing puts it plainly: "Whether you're discovering the game for the first time or returning as a fan of the original, Muramasa: Revenant Blades offers a fresh perspective on this epic adventure." That is publisher copy, but it is also an accurate description of the position this release occupies. The original sold modestly on Wii, did better on Vita, and has spent the intervening decade being handed around as a recommendation. February 4, 2027 is the first time in a long while that recommendation will come with an easy way to act on it.

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