Mycopunk is out of Early Access. Pigeons at Play and Devolver Digital's cel-shaded co-op shooter hits 1.0 today, October 20, on PC and PlayStation 5, fifteen months after it first opened its doors on Steam. The PS5 version goes straight into the PlayStation Plus Game Catalog, so Extra and Premium subscribers can download it at no extra cost, and on Steam it is still listed at $14.99. The studio didn't just flip a version number, though. In two developer posts over the final weekend before launch, it detailed a new playable character, a new weapon, a new grenade and a whole new region set on a moon, plus a sweeping round of upgrade tuning for the existing arsenal.
Meet the Mycologist, the first new employee
Mycopunk has shipped with the same four robot employees since Early Access began, each built around a different way of helping the squad. For 1.0 the team says those four roles felt complete enough that there was no obvious gap left to fill, which freed it to make something stranger. The result is the Mycologist, built around a simple question: what if one of the crew got infected by the fungus and survived?
Her kit is built around Infection, a mechanic that began life during development as a generic debuff and now works as a resource she manages, feeding into her upgrades and changing how she paces a fight. The developers say she went through several redesigns, and ideas that didn't fit her base kit were often turned into upgrades instead, which is why she launches with a full upgrade tree rather than a thin starter set.
That last point matters in a game that has spent fifteen months stacking up content. The studio acknowledged that a brand-new character could feel hollow next to a cast with more than a year of accumulated upgrades and cosmetics, so it went back and filled in her history: the Mycologist arrives with versions of most past event skins and an upgrade exclusive to the Amalgamation, complete with extra tentacles.

The Diffraction Driver and the Snowball Grenade
The new gun is the Diffraction Driver. Pigeons at Play's rule for weapons is that each one should feel distinct before you bolt a single upgrade onto it, and this one follows it. Hip-fired, it is a wide-cone shotgun that deals steady damage across a generous area, slotting in as a close-range option between the existing Jackrabbit and Carver. Hold alt-fire and it spins up a halo that tightens the spread and stretches the range, so it can switch from crowd-clearing to picking off targets further away.
The Snowball Grenade brings cryo into the game as a throwable. The team admits it never planned to ship two new grenades before release (the Photon Disc was the first), but says player feedback about grenades and how distinct each element should feel pushed it to add a second. Where the Photon Disc leans toward raw damage, the Snowball is built for crowd control, slowing the pace of a fight while still being able to finish enemies off. Its upgrades aren't fully spelled out yet, but the developers did tease a favourite: one lets you roll the grenade downhill so it grows as it goes, cartoon-style.
A new region on New Atlas' moon
The largest addition is X11-B, the moon orbiting New Atlas, which the studio is opening up as a new region. It is pitched squarely at players who have been there since Early Access: the goal is to put pressure on even the most heavily upgraded robots, and the region sits on its own moonlet so it can stand apart from the rest of the game in both its mechanics and its look. The developers describe it as their first step into more alien environments, and say more regions are being explored for content updates after launch.

Upgrade tuning, new mods and renamed grenades
Mycopunk's build-crafting runs on a grid. Every upgrade is a shape that has to physically fit on a weapon or character, so the 1.0 changes target what you actually choose to slot in. The main goal of this pass is to make underwhelming upgrades worth using again, alongside a handful of new upgrades for existing weapons and new turbocharges for exotics.
A few of the new options lean into the cryo theme. Subzero Energy, an Epic upgrade for the Cycler, makes its bullets apply cryo at the cost of fire rate, and Stormcloud Accumulator for the DMLR spawns stacking cryo shards as you fire. Elsewhere, Charging Port lets the Plate Launcher heal you over time while you stand on one of your own plates, Plasma Arc gives the Trident an area-damage plasma shot, and Turkey's Bloodlust for the Carver lets you hold reload to burn all your stored blood for a temporary damage boost, though you can't build more blood while it's active.
The turbocharges include a Jackrabbit flamethrower that hits harder while you're on fire, a Jackrabbit option that scales damage with how far above your target you are while airborne, and a Tinderbox variant for the Gunship Cannon that swaps its element to shock or acid. Two grenades have also been renamed for 1.0, now going by the Voltaic Grenade and the Caustic Grenade, and both pick up new turbocharge options of their own.
A Supporter Pack for those who want to chip in
Alongside 1.0, Devolver and Pigeons at Play are releasing a Supporter Pack DLC. It includes a chrome skin for every employee, alternate reload animations and two exotic skins that give Glider and Scrapper entirely new character models. The studio is clear that it is a way for fans to support the team rather than anything required, and the core game is unchanged without it.

Where to play
Mycopunk 1.0 is available now on PC via Steam and on PS5, where it is part of the PlayStation Plus Game Catalog from day one. For PC players who bought in during Early Access, today's update brings everything above into their existing copy. With the Mycologist, X11-B and a promise of more regions to come, Pigeons at Play is treating 1.0 as a new starting point rather than the finish line.






