Pixels in Orbit
newsMay 28, 20262 min read
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Duck Reaction and Perp Games Reveal Perceptum, a Three-Hour Psychological Horror Game Coming to PS5 and Xbox Series X|S in 2027 - The Newly Announced Indie Hands You a Pocket Mirror Instead of Weapons and Casts You as a Medium Investigating a Family's Disappearance, With Inspiration From P.T. and The Conjuring and an Early PC Playtest Already Live on Steam

Spanish developer Duck Reaction and UK publisher Perp Games have announced Perceptum, a roughly three-hour psychological horror game scheduled to launch in 2027 on PS5 and Xbox Series X|S. You play a medium investigating a family's disappearance armed only with a pocket mirror, with influences from P.T. and The Conjuring and an early PC playtest already running on Steam.

Duck Reaction and Perp Games Reveal Perceptum, a Three-Hour Psychological Horror Game Coming to PS5 and Xbox Series X|S in 2027 - The Newly Announced Indie Hands You a Pocket Mirror Instead of Weapons and Casts You as a Medium Investigating a Family's Disappearance, With Inspiration From P.T. and The Conjuring and an Early PC Playtest Already Live on Steam

Spanish indie studio Duck Reaction and UK publisher Perp Games have officially announced Perceptum, a psychological horror game heading to PlayStation 5 and Xbox Series X|S in 2027. The reveal arrived this week with a one-and-a-half-minute announcement trailer that leans hard into the discomfort the developers are positioning as the game's identity, drawing visual and pacing cues from P.T. and The Conjuring rather than from contemporary survival-horror big hitters.

The pitch is small and focused. Perceptum casts you as a medium called in to investigate the disappearance of an entire family from a house they had only recently moved into. The police have abandoned the case. The trail is cold. Your job is to walk back through the rooms they left behind and listen to what only a medium can hear.

No weapons - just a mirror and your senses

There is no combat in Perceptum. Duck Reaction has been explicit about this in interviews: the entire toolkit is a pocket mirror and the player's own perception. The mirror is the central mechanic - looking through it reveals what should not exist, exposing apparitions, hidden traces and puzzle solutions that are invisible to the naked eye. Closing your eyes, meanwhile, lets you hear voices and ambient cues "from the beyond" that direct you through the house.

Perceptum interior with paranormal traces

A tight three hours, with an early PC playtest live right now

Perceptum is designed to be experienced in a single sitting. Duck Reaction is targeting roughly a three-hour runtime, with a linear structure that the studio says is "all about discomfort, uncertainty, and the feeling that something is always just out of sight" rather than emergent open-ended exploration. The full release is on track for 2027 on PS5 and Xbox Series X|S, with Perp Games handling publishing duties on console.

Players who do not want to wait two years can sample what Duck Reaction is building right now. An early playtest is already live on Steam, giving PC users a chance to feed feedback into the development cycle before the console launch lands. The Steam page is the place to register interest if you want a seat in that playtest pool.

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