Pixels in Orbit
newsOctober 5, 20264 min read
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Psikyo Memories Brings 12 Arcade Shooters to PS5 and Switch 2 on February 18, 2027

Edia's Psikyo Memories collects Strikers 1945, Gunbird, Samurai Aces, Sol Divide, Dragon Blaze and seven more Psikyo games for PS5 and Switch 2 on February 18, 2027, with a new training mode and a special edition.

Psikyo Memories Brings 12 Arcade Shooters to PS5 and Switch 2 on February 18, 2027

Edia has given Psikyo Memories a release date. The collection gathers twelve games from Psikyo, the 1990s Japanese arcade studio, and arrives on PlayStation 5 and Nintendo Switch 2 on February 18, 2027. The official site went live on October 5 with the full lineup, Japanese pricing, a special edition, and one new feature aimed at the studio's famously fast bullets: a training mode.

The twelve games

The lineup covers nearly everything Psikyo is known for. The full list is Strikers 1945, Strikers 1945 II, Strikers 1999, Gunbird, Gunbird 2, Samurai Aces, Tengai (Sengoku Blade in Japan, and also known as Samurai Aces II), Samurai Aces III: Sengoku Cannon, Sol Divide, Dragon Blaze, Zero Gunner 2 and Gunbarich.

That gives you every era of the studio in one place. The Strikers games are the pure vertical shooters, with World War II-flavoured aircraft against mechanical bosses that unfold into bigger and stranger shapes. The Gunbird and Samurai Aces/Sengoku games swap the planes for a cast of characters, each with their own story, banter and endings, which is a big part of why players still remember them. Sol Divide is the odd one out: a horizontal game that leans on melee attacks and spells as much as shooting. Dragon Blaze puts its pilots on the backs of dragons, and Zero Gunner 2 gives you helicopters that can rotate their aim around the screen.

Gunbarich is the most unusual inclusion. It isn't a shooter at all, but a block-breaking spin-off set in the Gunbird universe, and it rarely turns up in Psikyo compilations. Sengoku Cannon is also notable, since it was a later handheld entry rather than an arcade release, and it has had little exposure outside Japan.

A training mode for the bullets

Edia's pitch for the set leans on what Japanese players call "Psikyo bullets": enemy fire that moves far faster than in most shooters of the period, and it's the main reason these games have a reputation for being hard. The collection adds a new training mode so you can drill the stages that cause the most trouble. Edia frames it as a tool for both newcomers and veterans chasing high scores.

The publisher has not yet said exactly how the training mode works, whether you choose a stage, a boss or a single checkpoint to practise, or whether the set will include rewind, save states, display filters or online leaderboards. Those are the features that usually decide whether a retro compilation is worth buying, so they are what to watch for as Edia releases more details.

The art is a selling point

The other half of the pitch is the artwork. Psikyo's games were illustrated by artists including Jun Tsukasa, Hirofumi Nakamura, Yoshiyuki Takani and Masato Natsumoto, and the official key art is a collage of their character and aircraft pieces from across the lineup. Takani's painted warplanes sit next to the anime-style casts of Gunbird and the Sengoku series, a good summary of how wide the studio's visual range was.

The special edition leans on that art too. Alongside the game it includes a set of twelve dog tags (one for each title), a booklet of illustrations and a desk calendar. Edia says the special edition is limited, and its contents are the same on PS5 and Switch 2.

Editions and price

Here is how the Japanese pricing breaks down:

On Switch 2, the physical release is a game-key card, so the cartridge carries a licence and the game itself is downloaded. Japanese retailers have also announced their own pre-order bonuses, including tapestries, acrylic keychains and portrait cards using art from Gunbird, Sengoku Blade and Strikers 1945. The game's age rating with Japan's CERO board is still pending.

What about the West?

The official site is in Japanese only for now, and Edia has not announced Western pricing or a Western retail partner. However, the catalogue Edia handed out at Tokyo Game Show 2026 says the publisher plans to release its 2027 games worldwide at the same time. If that holds for Psikyo Memories, the February 18 date should apply outside Japan too, but a regional store listing will be the real confirmation.

Many of these games have already appeared on modern platforms as individual ports, mostly on the original Switch. What Psikyo Memories offers is one package with the whole catalogue, a native release on current hardware and a practice tool for games famous for their difficulty. If the presentation options turn out to match the line-up, it could become the go-to way to play the studio's work.

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