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newsJuly 19, 20263 min read
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Sony Calls AI a 'Foundational Technology' for PS6 - While Hideo Kojima Says He's 'Not Interested'

PlayStation CEO Hideaki Nishino told investors AI is now a core pillar of Sony's PS6 strategy, already powering tools like the facial-animation system Mockingbird. Weeks earlier, Hideo Kojima said in a Washington Post profile that he isn't interested in AI making art. Together, the two moments capture where the industry's biggest players actually stand on AI right now.

Sony Calls AI a 'Foundational Technology' for PS6 - While Hideo Kojima Says He's 'Not Interested'

Sony has quietly made its clearest statement yet on where PlayStation is headed: artificial intelligence is no longer a side experiment, it's a foundational pillar of the platform's future. In a translated Q&A document released to investors on June 29, 2026, Hideaki Nishino, CEO of Sony Interactive Entertainment's PlayStation business, spelled out exactly how central AI has become to the company's thinking heading into the PS6 era.

Death Stranding 2: On the Beach, directed by Hideo Kojima and published by Sony

What Sony Actually Said

"We see AI as an important foundational technology supporting our strategy," Nishino told investors. "AI is already helping us across various fields by improving development efficiency... With our global player base, deep library of IP, and integrated ecosystem, AI is an exciting long-term opportunity."

Crucially, Nishino was careful to frame this around creators, not cuts: "As a creative entertainment company, we prioritise our creators, with AI enhancing their work by removing repetitive tasks... This is less about cost efficiency and more about improving quality and development speed."

It's Not Hypothetical - It's Already Shipping

This isn't just boardroom language. Sony pointed to a concrete example already in players' hands: Mockingbird, a proprietary machine-learning tool that animates 3D facial models from performance capture data. Studios including Naughty Dog and Sony Bend/San Diego Studio have adopted it, and it's already been used in released games such as Horizon Zero Dawn Remastered.

Horizon Zero Dawn Remastered, a game built using Sony's Mockingbird AI facial-animation tool

Meanwhile, Kojima: 'I'm Not Interested'

Set against that backdrop, comments from one of PlayStation's most famous collaborators land differently. In a Washington Post profile published June 6, 2026 - weeks before Nishino's investor remarks - Hideo Kojima, director of Death Stranding and Metal Gear Solid, was blunt about generative AI's place in art: "Art is life. But in 50 years, 100 years, I don't know. Maybe AI could create art, but while I live, I don't think I'll see it. I'm not interested in it."

Death Stranding 2: On the Beach

Kojima wasn't dismissing the technology outright - he's previously described AI as a potential creative "friend" for cutting tedious work. But his position has visibly hardened. In the same Washington Post piece, he described AI's best current use as "a janitor for creative chores," insisting humans have to stay in the room where the actual art gets made: "We'll find a good way, a good path to how we use technology, and it's really up to young people on how we use it."

Death Stranding 2: On the Beach environment

Two Statements, One Unresolved Question

To be clear, these are two separate statements made weeks apart, not a direct exchange - there's no evidence Kojima was responding to Nishino, or vice versa. But taken together, they capture the exact tension running through the games industry in 2026: a platform holder that sees AI as core infrastructure for scaling development, and one of its most acclaimed studio heads who remains publicly wary of letting it anywhere near the creative core of a game. Sony insists the two positions aren't actually in conflict - that AI is there to clear the repetitive work away so directors like Kojima have more room to do exactly what he's describing. Whether that promise holds as the PS6 era ramps up is the question the whole industry will be watching.

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