Pixels in Orbit
newsJuly 19, 20263 min read
Share

Sony Calls AI a 'Foundational Technology' for PS6 - While Hideo Kojima Says He's 'Not Interested'

PlayStation CEO Hideaki Nishino told investors AI is now a core pillar of Sony's PS6 strategy, already powering tools like the facial-animation system Mockingbird. Weeks earlier, Hideo Kojima said in a Washington Post profile that he isn't interested in AI making art. Together, the two moments capture where the industry's biggest players actually stand on AI right now.

Sony Calls AI a 'Foundational Technology' for PS6 - While Hideo Kojima Says He's 'Not Interested'

Sony has quietly made its clearest statement yet on where PlayStation is headed: artificial intelligence is no longer a side experiment, it's a foundational pillar of the platform's future. In a translated Q&A document released to investors on June 29, 2026, Hideaki Nishino, CEO of Sony Interactive Entertainment's PlayStation business, spelled out exactly how central AI has become to the company's thinking heading into the PS6 era.

Death Stranding 2: On the Beach, directed by Hideo Kojima and published by Sony

What Sony Actually Said

"We see AI as an important foundational technology supporting our strategy," Nishino told investors. "AI is already helping us across various fields by improving development efficiency... With our global player base, deep library of IP, and integrated ecosystem, AI is an exciting long-term opportunity."

Crucially, Nishino was careful to frame this around creators, not cuts: "As a creative entertainment company, we prioritise our creators, with AI enhancing their work by removing repetitive tasks... This is less about cost efficiency and more about improving quality and development speed."

It's Not Hypothetical - It's Already Shipping

This isn't just boardroom language. Sony pointed to a concrete example already in players' hands: Mockingbird, a proprietary machine-learning tool that animates 3D facial models from performance capture data. Studios including Naughty Dog and Sony Bend/San Diego Studio have adopted it, and it's already been used in released games such as Horizon Zero Dawn Remastered.

Horizon Zero Dawn Remastered, a game built using Sony's Mockingbird AI facial-animation tool

Meanwhile, Kojima: 'I'm Not Interested'

Set against that backdrop, comments from one of PlayStation's most famous collaborators land differently. In a Washington Post profile published June 6, 2026 - weeks before Nishino's investor remarks - Hideo Kojima, director of Death Stranding and Metal Gear Solid, was blunt about generative AI's place in art: "Art is life. But in 50 years, 100 years, I don't know. Maybe AI could create art, but while I live, I don't think I'll see it. I'm not interested in it."

Death Stranding 2: On the Beach

Kojima wasn't dismissing the technology outright - he's previously described AI as a potential creative "friend" for cutting tedious work. But his position has visibly hardened. In the same Washington Post piece, he described AI's best current use as "a janitor for creative chores," insisting humans have to stay in the room where the actual art gets made: "We'll find a good way, a good path to how we use technology, and it's really up to young people on how we use it."

Death Stranding 2: On the Beach environment

Two Statements, One Unresolved Question

To be clear, these are two separate statements made weeks apart, not a direct exchange - there's no evidence Kojima was responding to Nishino, or vice versa. But taken together, they capture the exact tension running through the games industry in 2026: a platform holder that sees AI as core infrastructure for scaling development, and one of its most acclaimed studio heads who remains publicly wary of letting it anywhere near the creative core of a game. Sony insists the two positions aren't actually in conflict - that AI is there to clear the repetitive work away so directors like Kojima have more room to do exactly what he's describing. Whether that promise holds as the PS6 era ramps up is the question the whole industry will be watching.

You might also like

Persona 6 Is Coming to Switch 2 - and Persona 4 Revival Finally Has a Nintendo Date
news2 hours ago

Persona 6 Is Coming to Switch 2 - and Persona 4 Revival Finally Has a Nintendo Date

Atlus used Nintendo's September 9 Direct to confirm Persona 6 for Nintendo Switch 2, describing it as a completely standalone story with a new cast - though there is still no release date or gameplay. The same segment dated Persona 4 Revival on Switch 2 for May 20, 2027.

Kirby and the World Beyond Punches a Hole in the Sky - HAL's First Open-World Kirby Hits Switch 2 in Spring 2027
news2 hours ago

Kirby and the World Beyond Punches a Hole in the Sky - HAL's First Open-World Kirby Hits Switch 2 in Spring 2027

HAL Laboratory's Kirby and the World Beyond was announced at Nintendo's September 9 Direct for Nintendo Switch 2 in spring 2027. It is the first open-world game in the series, its reveal trailer ends with Kirby absorbing a giant crystal sword and cutting open the sky, and Nintendo confirmed the franchise turns 35 next year.

Metroid Ravenous Is the First New 2D Metroid Since Dread - and It Lands January 28
news2 hours ago

Metroid Ravenous Is the First New 2D Metroid Since Dread - and It Lands January 28

Nintendo announced Metroid Ravenous during its September 9 Direct: a new 2D Metroid for Switch 2 arriving January 28, 2027, with an injured Samus narrating in the first person, a new energy-siphoning ability, a wall-phasing dash, the return of Dread's parry, and an amiibo lineup plus a Special Edition shipping on the same day.

The Blood of Dawnwalker Sold a Million Copies in Days - Now Rebel Wolves Is Hiring a Lead Writer for the Next One
news6 hours ago

The Blood of Dawnwalker Sold a Million Copies in Days - Now Rebel Wolves Is Hiring a Lead Writer for the Next One

Four days after launching its debut RPG, Rebel Wolves posted a Lead Writer vacancy to help craft 'the next chapter of the Dawnwalker saga.' The listing wants six years' minimum experience and a writer who can review story pitches - a production-stage hire, not a placeholder. The Blood of Dawnwalker cleared a million copies within about 48 hours of its September 3 launch and topped Steam's global sellers for the week.

Dave the Diver Has Now Sold 10 Million Copies - and Mintrocket Says No Korean Single-Player Game Has Done That Before
news7 hours ago

Dave the Diver Has Now Sold 10 Million Copies - and Mintrocket Says No Korean Single-Player Game Has Done That Before

MINTROCKET confirmed on September 9 that DAVE THE DIVER has passed 10 million units across every platform since its 2022 Early Access debut, calling it the first Korean-developed single-player packaged game to hit the mark. The In the Jungle expansion sold a million copies in two months, and the iOS and Android version arrives September 17 for $9.99 with no ads or IAP.

Sonic Racing: CrossWorlds Just Added Amigo for Free - and SEGA Says He's the Last Free Racer of Year One
news7 hours ago

Sonic Racing: CrossWorlds Just Added Amigo for Free - and SEGA Says He's the Last Free Racer of Year One

SEGA pushed the Samba de Amigo Content Drop live on September 9, making the maraca-shaking Dreamcast mascot a free playable racer alongside a Classic skin, the Locomotive de Amigo machine and three Jukebox tracks. SEGA calls him the twelfth and final free character of Year One - with a six-pack Season Pass 2 headlined by Godzilla and Evangelion taking over this fall.

Comments

Leave a comment

0/1000

Loading comments...