Nintendo Switch 2 has now sold 26.35 million units worldwide. Nintendo published the figure on November 5 alongside its results for the first half of the fiscal year (April to September 2026), and it shows the console still selling strongly well into its second year. The original Switch keeps adding to its own record as well: it now stands at 157.20 million units, and its library has passed 1.59 billion games sold.
The hardware picture
Between April and September, Nintendo sold 6.49 million Switch 2 consoles and 24.49 million Switch 2 games. Lifetime Switch 2 software now stands at 73.21 million units, all counted as of September 30. That works out to roughly 2.8 games per console. It is an early ratio, but a healthy one for a system whose first-party lineup is still filling out.
The original Switch sold another 1.27 million consoles over the same six months, along with 65.73 million games. Nintendo puts much of that down to backward compatibility: every Switch 2 owner can also play the Switch back catalogue, so older titles keep selling even as buyers move to the new hardware. Two Switch releases from this year stood out. Tomodachi Life: Living the Dream, which launched in April, has reached 8.81 million units, and Rhythm Heaven Groove, released in July, has reached 2.89 million.

Mario Kart World is still running away with it
Nintendo's updated list of top-selling Switch 2 titles, as of September 30, reads:
- Mario Kart World: 16.48 million
- Donkey Kong Bananza: 5.05 million
- Pokémon Legends: Z-A – Nintendo Switch 2 Edition: 4.04 million (13.31 million when combined with the Switch version)
- Pokémon Pokopia: 4.04 million (outside Japan only, where Nintendo publishes it)
- Splatoon Raiders: 2.42 million
- Kirby Air Riders: 1.94 million
- Fire Emblem: Fortune's Weave: 1.34 million
- Super Mario Party Jamboree – Nintendo Switch 2 Edition: 1.28 million (12.01 million combined with the Switch version)
- Star Fox: 1.17 million
Three of those games are new to the list. Star Fox launched in June, Splatoon Raiders in July and Fire Emblem: Fortune's Weave in September, so Fortune's Weave cleared a million copies within weeks. Mario Kart World, meanwhile, sold more than three times as many copies as the second-placed game. Many of those copies were bundled with consoles, and Nintendo's software figures include bundled units, which explains part of its lead.
Revenue down, profit up
In money terms the half-year moved in two directions at once. Net sales fell 12.1% year on year to 966.0 billion yen, because Nintendo sold fewer consoles than it did during last year's Switch 2 launch window. Operating profit rose 49.1% to 216.5 billion yen. Nintendo credits two things for the rise: software made up a larger share of its sales, and in the first quarter it received a refund of U.S. IEEPA tariffs that it had previously booked as a cost of sales.
Digital sales on Nintendo's platforms reached 249.6 billion yen, up 60.5%, driven mainly by more people buying downloadable versions of boxed games. Revenue from Nintendo's IP-related business, which covers film and licensing, almost doubled to 62.7 billion yen, up 87.9%, with The Super Mario Galaxy Movie doing most of the work. Profit attributable to owners of the parent came to 220.9 billion yen, and markets outside Japan made up 78.9% of total sales.
No change to the full-year forecast
Nintendo left its full-year forecast untouched. It still expects 2.05 trillion yen in net sales and 370 billion yen in operating profit for the year ending March 31, 2027. Holding the forecast with the biggest sales season still ahead shows the company is happy with how things are going.
Nintendo's release also points to what will drive the next six months. On the hardware side there is the Switch 2 Zelda 40th Anniversary Edition, which launched in October. For software, Nintendo Switch Sports Resort arrived in October, The Legend of Zelda: Ocarina of Time followed in November, and Metroid Ravenous is set for January. Nintendo says it wants to keep growing the Switch 2 installed base by pushing its existing hits while releasing new games steadily, and it expects third-party publishers to add a range of titles of their own.
What it means
Lifetime figures matter less at this point than how sales hold up after the launch rush. A console that sold 6.49 million units in a half-year without a holiday season in it, and that has a run of first-party games each passing a million copies, is in a strong position going into its first full holiday period with the anniversary model on shelves. The original Switch, now more than nine years old, also looks less like a system on its way out and more like a large second library for Nintendo's new hardware.





