Pixels in Orbit
newsSeptember 21, 20265 min read
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BALL x PIT's Risen Ballbylon Expansion Lands November 12

Devolver Digital and Kenny Sun and Friends have announced Risen Ballbylon, a BALL x PIT expansion that sends the lift up into a floating city instead of down into the pit. It arrives November 12 on every platform the base game runs on, but only unlocks after you have finished the game.

BALL x PIT's Risen Ballbylon Expansion Lands November 12

Devolver Digital and developer Kenny Sun and Friends have announced Risen Ballbylon, an expansion for brick-breaking roguelite BALL x PIT that flips the game's defining image on its head. For a year, the elevator has carried you down into the pit. In Risen Ballbylon, it carries you up. The expansion arrives on November 12 across every platform the base game currently runs on, and it is the largest content drop the game has received since launch.

The lift goes up this time

The premise is simple enough to grasp in one sentence and clever enough to justify a whole expansion. Floating high above the abyss you have spent your runs descending into sits Risen Ballbylon, the remains of a city that went up instead of down when the meteor hit. Every floor you climb is a stratum of that former city, and the people who used to live there have been warped by the same event that created the pit below.

Mechanically, that means four new battlefields, each with its own boss, and more than forty new enemy types to bounce projectiles into. It is worth pausing on how much that reshapes the shape of a run. BALL x PIT's descent has always been the structural spine of the game, the thing that gives the difficulty curve its direction. Reversing it is not just a skin: an ascent implies different pacing, different stakes at the top, and a different relationship between the safety of your village and the danger you are heading toward.

Eight new heroes, and they rewrite the rules

The headline additions are eight new playable characters, and Devolver is describing them as gameplay-transforming rather than as stat variations. Three have been detailed. The Sentinel can aim in any direction, which is a substantial break in a game where the angle of your shot is usually the constraint you build a run around. One character's balls warp through to the opposite side of the arena the first time they strike a wall, turning the playfield's boundaries into a teleport network rather than a set of bumpers. The Right Hand Man is the most openly lopsided of the three: balls that hit the right wall deal double damage, while balls that hit the left deal half. That is a character who asks you to play the entire screen asymmetrically.

Alongside them come forty-five new passive abilities. The named ones so far are Lucky Coin, Eldritch Gauntlet, Vampire's Kiss, Volatile Explosive and Relentless Whip, and Devolver is pointedly not explaining what any of them do. In a game built on stacking effects until the screen stops making sense, that reticence is probably the right call.

Twenty-four new balls to fuse

Ball fusion is the system most players will be thinking about, and Risen Ballbylon adds twenty-four new types to feed into it. Four have been named. The Beast ball latches onto an enemy and keeps chewing until the target dies. The Kaiju ball triggers earthquakes. The Misfortune ball applies a curse. The Hedgehog ball is, as advertised, covered in spikes.

Taken on their own, those are four reasonable additions. The interesting part is combinatorial. BALL x PIT's appeal has never really been the individual pickups, it is the moment two unrelated effects collide and produce something the run was not supposed to contain. Twenty-four new inputs into that system is a much bigger number than it looks, and it is the clearest signal that this expansion is aimed at players who have already exhausted the base game's synergy space rather than at newcomers.

The village gets a new resource

Base-building gets its own overhaul: twenty new structures for your village, including a Floating Fortress, a Crystal Monolith, a Soup Kitchen, a Circus Tent and a Fission Chamber. Underpinning them is crystals, a new resource you mine to fund the expanded economy.

That last detail matters more than a building list usually would. BALL x PIT's meta-progression loop has been a fairly clean one-currency affair, where what you haul out of the pit converts into permanent village upgrades. Adding a second resource introduces a genuine allocation decision on top of it, and twenty new buildings is enough to make the village layout a puzzle in its own right rather than a checklist.

Combat inside one of Risen Ballbylon's new arenas

You have to beat the game first

One line in Devolver's announcement is doing a lot of quiet work: the expansion's content is only accessible once you have completed the base game. This is not a piece of DLC you can bolt on for your first run.

That is an unusual gate for a roguelite, and a defensible one. The ascent only reads as a reversal if you have internalised the descent, and a character who aims in any direction is only remarkable to someone who has spent thirty hours unable to. It does mean a chunk of the audience will buy the expansion and not see it immediately, so it is worth knowing before November 12 rather than after.

Platforms and timing

Risen Ballbylon launches November 12 on PC, Nintendo Switch and Switch 2, PS5 and PS4, Xbox Series X|S and Xbox One, iOS and Android, matching the base game's full platform spread. Its Steam store page is already live, though a price has not yet been listed there.

BALL x PIT itself released on October 15, 2025 and normally sells for $14.99, currently discounted on Steam. Its previous major content drop, the Shadow Update, arrived in April as a free addition, which makes Risen Ballbylon the first time Kenny Sun and Friends have put a piece of BALL x PIT behind its own store page. On the evidence of the content list, it is also comfortably the biggest thing they have added.

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