Buckshot Roulette, the tiny shotgun standoff that turned a grimy nightclub back room into one of the most-watched indie horror games around, has passed 10 million players. Developer Mike Klubnika and publisher CRITICAL REFLEX marked the milestone on October 20 with a new trailer and a long-awaited confirmation: the game is coming to PlayStation and Nintendo Switch. The studio says only that both ports are "coming soon". There is no date and no console price yet.
Ten million players, two and a half years in
The number is remarkable for a game that started life as a free-to-download itch.io project in December 2023. CRITICAL REFLEX brought it to Steam on April 4, 2024. The studio's own announcement looks back to a time "when there were just 8 million of you" and thanks players for repeating the ritual "10,000,000+ times". That figure counts players rather than copies sold, and it includes the Xbox Game Pass audience, so it isn't a pure sales total. Either way, it's a huge reach for a game that still sells for $2.99 on PC.
The anniversary post was part of CRITICAL REFLEX TIME 2026, the publisher's own showcase, which ran the same day. Most of that stream went to the label's newer projects. Buckshot Roulette got its own segment, though, with a fresh trailer and a run of community-made animations and fan art that the studio credited by name.

PlayStation and Switch are next
Consoles have been the slowest part of the story. Buckshot Roulette came to Xbox on July 8 this year, across Xbox Series X|S, Xbox One, Xbox on PC and Xbox Cloud, and it launched in Game Pass the same day. At the time, CRITICAL REFLEX said more console news would follow. This week's update ends the wait for one of those platforms, if not yet on a date. In the studio's words, the other ports are "still in the works". It confirmed Nintendo Switch and PlayStation versions in the same announcement.
The publisher has not yet said which PlayStation hardware is involved, whether the Switch version will also get a native Switch 2 build, or whether online multiplayer will make the trip. For a game whose second wind came from its multiplayer mode, that last point matters most. We'll update when CRITICAL REFLEX shares dates and details.
Why it caught on
For anyone who missed the craze, the pitch fits in a sentence. You sit across a felt table from The Dealer, a toothy, floating figure, and take turns firing a 12-gauge pump shotgun loaded with a shuffled mix of live and blank shells. You can point it at your opponent or at yourself. Shooting yourself with a blank keeps your turn, and shooting yourself with a live round costs you a charge on the defibrillator that serves as your life bar.

The depth comes from the items. A magnifying glass reveals the chambered shell. A beer racks the gun and ejects a round. Handcuffs make The Dealer skip a turn, a hand saw doubles the damage of the next shot, and cigarettes restore a charge. Rounds are short and every decision is visible to anyone watching, so the game turned into a streaming staple almost immediately. The October 2024 multiplayer update then let up to four friends sit at the table and turn on each other, and it gave the game a second life.
A grimy label with a strong run
Buckshot Roulette was the breakout that put CRITICAL REFLEX on the map, and the label has since built a catalog of small, unsettling horror games around it. Wrong Organ's Mouthwashing comes to PS5, Xbox Series, PS4 and Switch on October 29. Trioskaz's No, I'm Not a Human is also headed to consoles in 2027. Both had their console news shared the same day. Taken together, the slate shows a publisher steadily moving its PC hits onto every platform it can reach. Its biggest name is the obvious one to finish the job.

What we know so far
Buckshot Roulette is out now on PC through Steam, the Microsoft Store and itch.io for $2.99, and on Xbox Series X|S and Xbox One, where it's also part of Game Pass. PlayStation and Nintendo Switch versions are confirmed and in development, with release dates, pricing and feature details still to come. For now, the 10 million players already at the table are celebrating the same way the game always ends: one shell at a time.






