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Elden Ring: Nightreign Hits 10 Million Players in First Month — FromSoftware's Co-op Gamble Pays Off

FromSoftware's standalone co-op spinoff Elden Ring: Nightreign surpasses 10 million players in its first month, proving the live-service gamble worked.

Elden Ring: Nightreign Hits 10 Million Players in First Month — FromSoftware's Co-op Gamble Pays Off

FromSoftware's bold co-op experiment has officially paid off in a massive way. Elden Ring: Nightreign, the standalone multiplayer spinoff that launched on June 11, 2025, has now surpassed 10 million players worldwide, Bandai Namco confirmed today.

The number is staggering even by FromSoftware standards. While the original Elden Ring took roughly three weeks to clear 12 million copies sold, Nightreign's free-to-play model with premium battle passes has driven adoption at an even faster clip. The game's session-based roguelike structure — where three-player squads fight through shrinking arenas of increasingly deadly bosses — has proven to be the perfect formula for the live-service era.

"Nightreign represents everything we've learned about multiplayer over the past decade," director Hidetaka Miyazaki said in a statement. "The response has exceeded our expectations."

The game has been particularly dominant on Steam, where it consistently holds top-five concurrent player counts. Console adoption has been equally strong, with PlayStation 5 leading platform distribution. Cross-play support, added in a post-launch patch, has been credited with sustaining the player base through its first major content season.

Not everyone is sold, though. A vocal portion of the Souls community argues that Nightreign's roguelike structure sacrifices the carefully designed world exploration that made Elden Ring special. The game currently sits at a 76 on Metacritic — strong, but notably below the original's legendary 96.

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Elden Ring: Nightreign

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