Sucker Punch is doing the thing PlayStation studios have quietly turned into a habit: waiting almost exactly one year, then repackaging a hit with enough new material that the re-release stops being a repackage. Ghost of Yōtei Complete Edition arrives on October 1 for PS5, and the headline is not the bundle — it is the two things inside it that have never shipped before.
The first is Echoes of Sekigahara, a narrative expansion that finally takes Atsu backwards into the battle that shaped her. The second is Most Wanted, a roguelike survival mode built around bounties that lets you play as two characters the campaign never handed you. Everything else — the base game, the co-op Legends suite, a year of patches and cosmetics — is the wrapper around those two.
Echoes of Sekigahara sends Atsu into her own past
The expansion splits its time. Part of it is set at the Battle of Sekigahara — the 1600 clash that decided who would rule Japan for the next two and a half centuries — and reaches into Atsu's history there. The rest plays out in the present, in a valley Sucker Punch says has not appeared in the game before, built around encounters with Nagato.
Mechanically it is an expansion in the older sense of the word: new enemy types, a set of heavy weapons, additional armor sets and dyes. That matters more than it sounds. Ghost of Yōtei's combat is built on weapon-swapping against specific enemy stances, so a batch of heavy weapons is a change to the verb list, not a cosmetic drop.

Most Wanted is the surprise: a roguelike bounty run
This is the part of the announcement that reads least like a Sucker Punch idea and most like something the team wanted to build for years. Most Wanted is a combat survival mode structured around bounties, with characters unlocked as you push deeper. Three fighters are confirmed, and each one comes with a different weapon discipline:
- Atsu — dual katana
- Oyuki — kusarigama
- Nagato — yari
Oyuki and Nagato being playable is the genuinely new thing here. The chain-and-sickle and the spear are both weapon classes the campaign uses against you rather than handing over, and a roguelike structure is a reasonable excuse to let players hold them without renegotiating the whole progression system. It also gives the Complete Edition something Legends does not: a solo mode with a run-based loop, for players who never wanted to queue up with strangers.
What else is in the box
The bundle collects Ghost of Yōtei Legends, the online suite that arrived earlier this year with two-player story missions, four-player survival and a raid layered on top as endgame. Beyond that, the additions are the kind of quality-of-life work a studio accumulates over twelve months of live support:
- New Watanabe Mode tracks — more music for the director-curated soundtrack mode
- Photo mode stamps and cosmetics
- Beauty of Yōtei, a screensaver mode
- Armor customization that separates appearance from stats
- A high contrast accessibility option
- A new set of trophies
The armor split is the sleeper entry on that list. Decoupling how a set looks from what it does is a fix Ghost of Tsushima players asked for across two games, and it is the sort of change that quietly makes a hundred hours of loot usable.
The pricing is the interesting decision
The Complete Edition is $69.99. Existing owners pay $14.99 to upgrade, which puts the new content at roughly the price of a mid-size DLC pack rather than a full re-buy — and notably below what Sony has charged for comparable director's-cut upgrades in the past. Pre-order before September 30 and you get the Sakai Armor unlocked early, a nod back to Jin from Tsushima.
There is no PC version in the announcement. That is consistent with where PlayStation has landed on its single-player catalogue this year, and it means October 1 is a PS5-only date.
A year that earned a victory lap
Sucker Punch framed the release as arriving "just in time for our 1-year anniversary," and the anniversary is worth the framing. Ghost of Yōtei moved 3.3 million copies in its first month and Sony called it a major hit; analyst estimates from Alinea Analytics since put it near 4.8 million PS5 copies and around $350 million in revenue. It has trailed Ghost of Tsushima on raw units while making more money per copy, largely because Sony held the price at full retail far longer than it did with the 2020 game.
That is the context for a Complete Edition that adds a story expansion and a whole new mode instead of a resolution bump and a commentary track. October 1 is a crowded window — it lands five days before Gears of War: E-Day — but a $14.99 upgrade aimed at nearly five million existing owners is not really competing for the same wallet.






