Luma Island is leaving PC. Feel Free Games announced on September 24 that its farming-and-exploration adventure is coming to PlayStation 5 and Xbox Series X|S, and that the console versions will share full cross-platform multiplayer with the Steam release. The PS5 version can be wishlisted on PlayStation Store starting today. There is no release date yet, but the console launch is slated for 2026.
That is not much runway. The game first launched on Steam on November 20, 2024, and the studio says more than 800,000 players have picked it up since. Bringing that audience together with a new wave of console players is the main point of this announcement: the co-op you could only get on PC will soon work across all three platforms.
A farm sim that keeps asking you to leave the farm
On paper, Luma Island opens the way plenty of cozy games do. You arrive with an old caravan and a rundown plot of land (the Steam page says you bought it from a character called Old Man Jeffrey), and you set about turning it into a working homestead. You plant crops, raise animals, build and decorate, and take on work for the locals in town.

What sets it apart is how quickly it pulls you away from that routine. The island is split into distinct regions, including forests, mountains and dense jungle, with caves full of resources dotted through them. Ancient temples hide puzzles and traps, and exploring them turns up treasure. A later addition, Pirate Cove, brings its own areas to explore plus pirate-themed minigames and challenges. The developers describe the intended rhythm plainly: a quiet evening fishing or tending crops, then a day spent pushing into some part of the island you haven't mapped yet.
Holding it together are the Lumas themselves, the magical creatures the game is named after. You find their eggs out in the world and hatch them, and each Luma is a companion with its own ability that helps with exploring and treasure hunting. Tying the monster-collecting to exploration, rather than to a separate battle system, is a big part of why the game appeals beyond the usual farm-sim crowd.
Eight professions and no stamina bar
Progression runs through professions. There are eight, covering jobs like fishing, mining, cooking and crafting, and you pick the ones you want to pursue rather than being funneled down one path. What you gather and make feeds into the town's economy, and the island's residents each have quest lines to work through.
Feel Free Games leans hard on the idea of letting players set their own pace. Luma Island has no stamina bar, so a day doesn't end because your character ran out of energy, and there are no inventory limits, which removes the constant trips back to a storage chest. For a genre that often rations your time to push you into a daily loop, those are deliberate and noticeable omissions.

Cozy, Adventure or Hero
How much danger you face is a setting too. There are three difficulty modes. Cozy mode turns combat off entirely unless you opt into it, so the temples and caves are about puzzles and navigation rather than fights. Adventure is the middle ground, and Hero makes enemies tougher for players who want the exploration to carry real risk. The PlayStation Blog post frames this as part of a broader aim of making the game work for experienced players and newcomers alike, with enough ways to play that neither group feels shut out.
Crossplay is the headline feature
Luma Island supports up to four players in online co-op, with drop-in, drop-out sessions. Friends can build side by side, share resources and head out to temples as a group. The console versions add full cross-platform play between PS5, Xbox Series X|S and PC, so a group split across all three machines can share one island.
That matters more for a game like this than for most. Co-op farming games live or die on getting a group together, and a PC-only release left out anyone whose friends play on console. With crossplay in place from the start, the 800,000-strong PC player base becomes a pool console players can join rather than a separate community.

What we still don't know
The announcement leaves several practical questions open. Feel Free Games hasn't given a release date beyond the 2026 window, hasn't announced console pricing, and hasn't said whether the console versions will ship with everything the PC version has gained since launch, including Pirate Cove. A Switch or Switch 2 version isn't mentioned either.
For now, PS5 players can add the game to their wishlist, and PC players can expect their friends on console to be able to join them once the port lands. For a small independent studio, getting a PC game onto both major consoles, with crossplay working from day one, is a meaningful step. It gives one of the more exploration-heavy entries in the cozy genre a much bigger audience.





