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newsSeptember 29, 20265 min read
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Minecraft Dungeons II Launches Today: Price, Platforms and What's New

Mojang's co-op dungeon crawler sequel launches September 29 on Xbox, PC, PS5, Switch and Switch 2 for $29.99, with a connected open world, reworked enchanting and a first look at the Sift.

Minecraft Dungeons II Launches Today: Price, Platforms and What's New

Minecraft Dungeons II launches today, September 29, and it arrives everywhere at once. Mojang Studios and co-developer Double Eleven are putting the sequel out on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, Steam, PlayStation 5, Nintendo Switch and Nintendo Switch 2 on the same day. It is also included with Game Pass from launch, and Xbox Play Anywhere covers both the console and PC versions with a single purchase. For everyone else the standard edition is $29.99.

The original Minecraft Dungeons came out in 2020 as a compact, level-by-level dungeon crawler. The sequel is a bigger game. It swaps the mission-select structure for a connected world spread across two realms, runs on Unreal Engine 5, and brings in a new dimension called the Sift, which will eventually make its way into Minecraft itself.

What you get, and for how much

There are two editions. The $29.99 standard edition is the base game, and buying before launch adds two hero skins, the Twisted cape and a Twisted chicken pet. The $49.99 Deluxe Edition adds the Soul cape, a pet called Blub and four hero skins, and includes the first two pieces of post-launch DLC when they come out. Mojang has not dated either DLC yet, so the Deluxe premium is partly paying for content nobody has seen.

Co-op still works as it did in the first game: up to four players, online or on the same couch. That matters more than usual here, because the game ships on seven platforms and storefronts on day one.

One world instead of a mission map

The biggest structural change is that Minecraft Dungeons II has no level-select screen. According to Mojang's launch-eve breakdown on Xbox Wire, the Overworld and the Sift are connected and you move between areas without loading screens. The Overworld is split into four regions: the Howling Woods, the Frozen Highlands, the Rainy Plains and the Deep Dark, which has been one of the most dangerous places in the main game since the Wild Update.

A red-armoured hero fighting a crowd of pillagers and vindicators on a grassy stone path, with damage numbers and an explosion on the right
A skirmish in the open world. Enemy groups now show up along the routes between areas rather than only inside separate levels.

Getting around a connected world takes some infrastructure. Minecart Stations and Teleport Statues handle fast travel, Respawn Shrines act as checkpoints, and a Guidance Trail, a temporary line on the ground, points toward whichever quest is active. When you fall, you wake up in Brave Haven, the game's hub, and can use a Teleport Statue to jump back to the nearest Shrine you have activated. The design is familiar from other open-world action RPGs. For a series that used to reset the map every mission, it is a real change of rhythm.

Enchantments and Echo Shards

The loot system still revolves around weapons, armour and artifacts, but enchanting has been reworked. Instead of spending points on a fixed menu for each item, you find Enchantment Books and fuse them into your gear. Mojang's named examples are Healing Smite, Ender Mines and Somersault. Somersault stacks, so each copy you add gives you an extra dodge roll, a sign that the system is built for deliberate stacking rather than one-off bonuses.

A red-haired hero holding a sword stands at a purple-draped market stall run by a villager in a purple robe, with stacked books and a lectern
A merchant stall in town. Echo Shards upgrade the shopkeepers as well as your gear.

The other new currency is Echo Shards. They upgrade your equipment, and they also upgrade the Merchants and Blacksmiths you buy from, so progression is split between your character and the town that supplies it. That is one of the clearer signals that Brave Haven is meant to be a place you come back to throughout the game, not a menu with scenery.

Bosses you can come back to

Repeatable content is built into the map. Boss Totems let you rechallenge a boss for another shot at its loot, and Rifts and Dungeons scattered through the regions are filled with enemies and treasure chests. The regular Minecraft roster (zombies, creepers, skeletons, spiders) shows up across the world. The first boss Mojang has named is a Witch who waits in the northern Howling Woods.

That gives the game an obvious endgame loop: farm a boss for a specific drop, fuse the right books into your kit, then take the build into harder content with friends. How long that loop holds up will depend on the loot table depth, which is something only launch-day players will be able to judge.

The Sift, and why it matters beyond this game

The Sift is the second realm. It is a new dimension with a pastel, shifting palette unlike anything in the Overworld, and it is where much of the new story lives. The quest is to stop a new evil threatening both worlds. Among its locations is the Wellspring, one of the named points of interest on Mojang's map.

A party of four small heroes on a floating island of pink and terracotta blocks with orange grass, surrounded by pastel purple haze
The Wellspring area. The Sift's warm pinks and violet fog set it apart from every Overworld region.

The Sift is not staying in the spin-off. At Minecraft Live on September 26, Mojang confirmed it as the first new dimension to come to Minecraft Java and Bedrock Edition since the End, with the full-game version scheduled for 2027. Minecraft Dungeons II is effectively the dimension's first public outing. Players who dive in today get to see it a year or so before the tens of millions who only play the main game.

Should you jump in today?

For Game Pass subscribers the decision is easy, since the game costs nothing extra to try and progress carries between Xbox and PC. For everyone else, $29.99 is on the low end for a new release from a studio this size, and the four-player co-op on every major platform makes it an easy pick for a group or a family. The open questions are the ones no pre-launch material can answer: how deep the loot gets, how well the connected world keeps its pacing, and how Switch hardware handles Unreal Engine 5. Those answers start arriving today.

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