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Monster Hunter Wilds: Ascendance Breaks Down the Dual Blades' Boosted Actions

Capcom's latest Ascendance weapon breakdown shows the Boost Bracer turning the Dual Blades into an extended-reach demonic barrage, with per-weapon Boosted Actions unlocking at Master Rank.

Monster Hunter Wilds: Ascendance Breaks Down the Dual Blades' Boosted Actions

Capcom has released the next entry in its rolling weapon breakdown series for Monster Hunter Wilds: Ascendance, and this one goes to the Dual Blades. The 53-second clip, published on the official Monster Hunter channel, shows what the expansion's new Boost Bracer does to a weapon already built around relentless pressure — and the short answer is that Demon Mode now has a second gear.

What the Boost Bracer actually is

The Boost Bracer is Ascendance's central new system, and it unlocks as hunters progress into Master Rank. It works on an energy meter rather than a cooldown: you build charge by maintaining offensive pressure on a monster, and once there is enough stored, Boost can be triggered either through a dedicated Boost Driver attack or through other actions that vary by weapon.

The Boost Bracer igniting on a hunter
The Boost Bracer igniting on a hunter's arm in Monster Hunter Wilds: Ascendance

Activating Boost expands the weapon's move list rather than simply buffing numbers. Each of the 14 weapon types receives its own set of Boosted Actions — new combos, strengthened attacks and, in some cases, entirely new options. That per-weapon divergence is the reason Capcom is running these breakdowns one weapon at a time in the lead-up to Tokyo Game Show rather than dumping a single overview and moving on.

What the Dual Blades get

Capcom describes the Boosted Dual Blades as enabling an unrelenting demonic barrage, with pinpointed combo control and increased melee range. That last point is the one worth underlining. Dual Blades have always paid for their damage output with the shortest effective reach in the game, forcing hunters to live inside a monster's hitbox and eat anything they misread. Extending the melee range while Boost is active changes the risk profile of the weapon more meaningfully than a raw damage buff would.

The "pinpointed combo control" phrasing also suggests directional or timing-based branching within the barrage rather than a fixed animation you commit to, which would address the other long-standing Dual Blades complaint: that its highest-damage strings lock you in place at exactly the moment a monster decides to turn around.

A Master Rank hunt in Monster Hunter Wilds: Ascendance
A Master Rank hunt in Monster Hunter Wilds: Ascendance

Where this fits in the Ascendance rollout

Ascendance was revealed as a full-scale expansion earlier this year and takes hunters into the Skybound Eyrie, a region of floating islands, hanging waterfalls and drifting ruins that sits well above the ground-level ecology of the base game. Master Rank returns as the difficulty tier, and the expansion has already shown off a new flagship elder dragon alongside returning heavyweights.

The Skybound Eyrie region in Monster Hunter Wilds: Ascendance
The Skybound Eyrie region in Monster Hunter Wilds: Ascendance

Capcom is also giving the expansion its first hands-on outing very shortly. The publisher's 40-minute Capcom Spotlight on September 16 leads into a Tokyo Game Show booth where Ascendance gets a world-first playable demo, and the weapon breakdown videos read as deliberate groundwork for that — the more players understand the Boost system going in, the better a short show-floor slot lands.

Release details

Monster Hunter Wilds: Ascendance is scheduled for 2027 on PlayStation 5, Xbox Series X|S and PC via Steam. The base game, Monster Hunter Wilds, has been available on those platforms since February 2025 and has passed 11 million units sold; a Nintendo Switch 2 version of the base game is also in development.

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