Moon Studios' savage, hand-painted action RPG finally has a finish line. During Sony's June State of Play, the developer behind Ori and the Blind Forest confirmed that No Rest for the Wicked will leave early access and hit Version 1.0 in October 2026, launching first on PC and PlayStation 5. Xbox Series X|S and Nintendo Switch 2 versions are planned to follow at a later date.
It caps off a roughly two-and-a-half-year early-access run that began in April 2024 to a polarising reception — players loved the art and combat but bounced off the performance and thin content. Moon Studios spent that time reworking the game in public, and 1.0 is pitched as the moment all of that effort comes together.
A much bigger, meaner game
The scope of the 1.0 build is substantial. Moon Studios says the full release offers somewhere around a hundred hours of content across solo and multiplayer play, folding in more than 60 hours of brand-new material. That includes new areas, fresh bosses and enemies, powerful new weapons, a dedicated horde mode for players who want to test their builds under pressure, and a completely reimagined class system.

That class overhaul is the change most likely to matter to returning players. No Rest for the Wicked has always leaned into deliberate, stamina-driven combat and deep gear systems; a reworked class structure gives the endgame the kind of build variety that keeps action RPGs alive long after the credits roll.
There's a July 10 catch for founders
Here's the timely part: Moon Studios is rewarding early adopters with an exclusive Early Access Founder's Pack — but only for a limited window. On PC, the pack goes to anyone who purchases the game before July 10, 2026, and it's also available to PS5 players who pre-order ahead of launch. If you've been eyeing the game and want the founder bonus, that PC deadline is just around the corner.

Skipping Xbox and Switch 2 at launch is a notable call, especially given Moon Studios' long association with Xbox through the Ori games, but the studio is clearly prioritising a polished landing on its two lead platforms before porting elsewhere. With October locked in, the wait for a truly finished version of one of the generation's most visually distinctive RPGs is nearly over.






