Onimusha: Way of the Sword is nine days from launch, and Capcom used its Gamescom slot on something unusually practical: it made the demo bigger. The expanded trial went live on August 25 alongside a sixth trailer, and it now runs on Nintendo Switch 2 as well as PS5, Xbox Series X|S and PC — with progress that carries into the full game on September 4.
What the expanded demo adds
The original demo was a slice of Kyoto and a taste of the sword. This version widens the playable area and pushes into a new zone called the Oni Refuge, a deliberately surreal stage that ends in a fight against Daidara — a towering boss and the demo's new ceiling. The route through it also introduces mechanics the first demo never got to.

The part worth caring about if you were on the fence: saving your demo progress unlocks the Kubi Akari Charm and a set of stat boosts in the retail release. Capcom has used carry-over rewards before, but attaching them to a demo nine days out is a fairly clear signal that the studio wants people playing before launch rather than reading reviews after it.
The demo is available now on Steam and the Microsoft Store, with the Switch 2 version newly live and the existing PS5, Xbox Series X|S and PC builds updated in place.
The sixth trailer, and Oni Awakening
The trailer that ran at Opening Night Live — titled The Challenges That Await — is mostly a parade of opponents Musashi has not been shown fighting yet, and it leans hard on Oni Awakening, the ability that lets him release the Oni strength inside him. Capcom held that back across five previous trailers, so its arrival this close to release reads as the last card the marketing had left.

Dismemberment, Break Issen, and the Mifune of it all
The combat pitch has three named pieces. Dynamic Dismemberment cuts along the exact trajectory of your blade rather than snapping to preset break points, which is the kind of feature that either transforms a game's feel or quietly ships as a gore setting. Break Issen is the payoff attack that opens up once you have drained an enemy's Stamina Gauge — the modern descendant of the original Onimusha's Issen, the perfectly-timed one-hit kill the 2001 game built its reputation on.
On PS5 specifically, Capcom is syncing haptic feedback to the audio and using adaptive trigger resistance for two distinct actions: drawing the bow, and sealing portals. That is a narrower, more deliberate use of the DualSense than most third-party games bother with.
And then there is the face. Musashi is modelled on Toshirō Mifune, recreated with the support of Mifune Productions — a licensing arrangement for a series whose original 2001 protagonist was already modelled on Takeshi Kaneshiro. Capcom has been building this franchise out of Japanese film-star likenesses for 25 years and does not appear to be stopping.
The team's own framing
Producer Akihito Kadowaki's summary of a project that has been in the wilderness since Dawn of Dreams in 2006 is admirably blunt: "We've kept you waiting a long time, but the game is finally ready." Director Satoru Nihei has been talking about the world-building instead, centred on Kyoto's Rokudo Chinno-ji Temple, and has made a point of pitching the game as approachable for people who have never touched an Onimusha — which, given the two-decade gap, is most of the audience.

September 4, not September 25
Worth restating because it caught a lot of people out: Way of the Sword is not launching on September 25 any more. Capcom moved the date up three weeks in early July, to Friday, September 4, across PS5, Xbox Series X|S, Switch 2 and PC via Steam, the Epic Games Store and the Microsoft Store. Games almost never move forward, and a publisher voluntarily surrendering three weeks of polish is usually a statement of confidence rather than a scheduling accident.
It also means the expanded demo is doing double duty — last-minute marketing and a soft launch at the same time. If the Daidara fight holds up, Capcom's first new Onimusha in twenty years lands next Friday with a decent amount of goodwill already banked.





