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Phantom Blade Zero Opens Pre-Orders With an 11-Minute Trailer - and a Dedicated State of Play Lands August 17

S-GAME opened Phantom Blade Zero pre-orders on PS5, Steam and Epic at $59.99 (Deluxe $69.99) alongside an eleven-minute gameplay trailer, and confirmed a dedicated 20-minute State of Play for August 17 built around builds and unseen characters. Launch is October 29 on PS5 and PC, 50 days later than the original September 9 date.

Phantom Blade Zero Opens Pre-Orders With an 11-Minute Trailer - and a Dedicated State of Play Lands August 17

S-GAME has finally put a price and a date on the thing it has been teasing for three years. Pre-orders for Phantom Blade Zero went live on August 11, alongside an eleven-minute trailer that is less a sizzle reel than a slab of actual game — and the studio confirmed a dedicated State of Play broadcast for August 17, built around a gameplay deep dive rather than another cinematic.

The trailer runs 11 minutes, which is an unusual amount of confidence for a studio that has spent most of its public life showing thirty-second combat vignettes. It opens with Soul fighting on the back of a speeding wagon and moves through blade duels against former comrades, including a fight with the assassin known as The Hunt. S-GAME's framing is deliberate: as the studio put it, those sequences are "just the opening moments of Soul's journey."

The State of Play is a deep dive, not a reveal

The dedicated episode airs August 17 at 7:00pm PT / 10:00pm ET, which lands on August 18 at 3:00am BST, 10:00am in Beijing and 11:00am JST. It runs close to 20 minutes and streams on PlayStation's Twitch and YouTube channels.

What S-GAME says it will show matters more than the runtime. The studio promises "never-before-seen characters central to our story while showing just how expressive players can be with their individual builds." That second half is the interesting part. Phantom Blade Zero has always sold itself on the density of its combat toolkit — more than 30 primary weapons and over 20 unique Phantom Edges pried from the hands of dead enemies — but the studio has never really demonstrated how differently two players can build the same character. A 20-minute segment aimed at that question is the most useful thing it could put on screen seven weeks before launch.

Soul dodging through rain in Phantom Blade Zero
Deflect, dodge, counter, strike: S-GAME says the August 17 broadcast will focus on how differently players can build Soul.

Editions, bonuses and the October 29 date

Pre-orders are open now on the PlayStation Store, Steam and the Epic Games Store. The Standard Edition is $59.99 and the Deluxe Edition is $69.99. Anyone who pre-orders unlocks the Treasure Basin accessory and the Legacy outfit early — and S-GAME has been upfront that both are obtainable through normal in-game progression, so this is a head start rather than an exclusive.

Launch is October 29, 2026 on PlayStation 5 and PC. That is not the date the game had a few months ago. Phantom Blade Zero was announced for September 9 at The Game Awards, then pushed roughly 50 days in June. Director Soulframe Liang's explanation at the time was unglamorous and fairly specific: the team upgraded a number of character models and reworked environments across the game to bring them up to the standard it could actually hit. The console version stays a PS5 exclusive for a set period.

A duel amid paper talismans and mist in Phantom Blade Zero
Phantom Blade Zero's "kungfupunk" aesthetic: wuxia cinema, cold steel, mechanical prosthetics and crumbling industrial ruins.

Sixty-six days to live

For anyone coming in cold: Soul is framed for murdering his master and takes a wound to the heart that leaves him sixty-six days before it kills him. That clock is the premise. He spends it roaming the Wulin trying to unravel the conspiracy that ruined him, which is about as pure a wuxia setup as the genre offers.

The presentation is where S-GAME has spent its reputation. The game runs on Unreal Engine 5, and the studio brought in martial arts choreographers from the golden age of Hong Kong wuxia cinema to motion-capture the movesets, with Donnie Yen serving as creative consultant and performing the motion capture for Soul's father. The studio's own term for the resulting look — traditional Chinese aesthetics smashed together with mechanical prosthetics, industrial ruin and modern rock — is "kungfupunk," and for once the coinage does describe something you can see on screen.

Combat in a rain-soaked courtyard in Phantom Blade Zero
Over 30 primary weapons and more than 20 Phantom Edges, all taken from fallen enemies.

Why the timing is smart

Late October is a crowded, expensive place to launch an action game, and S-GAME is walking into it as a debut studio with a $59.99 price tag and no franchise history to lean on. A dedicated State of Play six weeks out is the kind of platform support that usually goes to established series, and it suggests Sony sees this as one of its bigger fourth-quarter bets on PS5.

The eleven-minute trailer already does more work than most launch campaigns manage. If the August 17 broadcast delivers on the build-variety promise, Phantom Blade Zero stops being the game everyone has been waiting to understand and becomes one people can actually plan a build for before it ships.

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