Ubisoft has put out a six-minute game overview trailer for Rayman Legends Retold, and it is the most complete look the remake has had since it was revealed back in June. The video walks through what has been rebuilt, what has been added, and — unusually for a trailer of this kind — how much of the game can be reshaped by the player. Alongside it, Ubisoft published a full breakdown of the accessibility options shipping with the game. Rayman Legends Retold launches on December 3.
A remake, not a remaster
The distinction matters here, and the overview leans on it. Rayman Legends Retold is a ground-up rebuild of the 2013 platformer in the Snowdrop engine, handled by Ubisoft Montpellier and Ubisoft Milan. That means 4K visuals rather than an upscale, and it means the presentation has been rewritten as well as redrawn: the game now carries fully voiced story cinematics, which the original did not have at all.
The story has been reworked to hang off a new antagonist, a shadowy figure who spreads corruption across the Glade of Dreams from the underworld. That framing gives the remake somewhere to put its new content. A sixth realm has been added to the returning set of worlds, along with four new musical stages — the rhythm levels that closed out each world in the original and became the thing most people remember about Legends. The soundtrack has been expanded to match, with Christophe Heral returning and Grant Kirkhope joining him, blending new compositions with the original themes.
Two additions are more structural. Dragon-riding sequences are new, and so is the Cave of Trials, a dedicated challenge mode for players who want the platforming sharpened to a point rather than spread across a world map. Ubisoft is also promising new collectibles and rewards on top of the existing Lums and Teensies, which suggests the completion loop has been rebalanced rather than simply ported.
Couch co-op and Kung Foot are still the centrepiece
The entire adventure is playable in up to four-player couch co-op, and the overview is candid that this is meant to be chaotic — racing each other for Lums, knocking each other off ledges to claim the last Teensy. Legends was always at its best with a sofa full of people fighting over the same screen, and the remake has not tried to be more dignified about it.
Kung Foot, the football mini-game that quietly ate entire evenings in 2013, returns with revised controls, new power-ups and customisable rules. Steam's store listing also flags shared and split-screen PvP, Remote Play Together and cross-platform multiplayer, so the local-first design is not the only way in.
The accessibility suite is the substantial part
The more interesting half of today's announcement is the accessibility breakdown, because it reaches into the difficulty itself rather than stopping at menus and subtitles.
If a player dies repeatedly at the same checkpoint, Betilla the fairy steps in with a Fairy Blessing: it prevents damage, allows flight, lets the player move through breakable obstacles, and revives both the player and any floating allies. A Golden Heart also spawns after a number of deaths at the same checkpoint, working like a standard heart but absorbing one extra hit. Neither is a mode you have to pick at the start — they arrive when the game notices you are stuck, and they leave when you are not.
There is also an Automatic Action option that throws Fairy Blaze at regular intervals so the input does not have to be mashed, and which can be cancelled by pressing the button a second time. Crucially, every one of these can be turned on or off independently, including mid-session and during co-op, so one player on a couch can take the assistance without imposing it on the other three.

Seeing and reading the Glade
On the visual side, the remake adds a High Contrast Mode, highlighting for interactive gameplay elements, and adjustable HUD backgrounds — all useful in a game whose art direction is deliberately busy and whose hazards are frequently the same colour as the scenery. There is an Arachnophobia Mode that removes background spiders, which is a sensible inclusion given how much of the original's set dressing crawled.
Subtitles are customisable across several font sizes, with adjustable background opacity, speaker names and an alternative sans-serif font. Ubisoft also says the game avoids communicating critical information through audio alone, which is the kind of design rule that is far cheaper to follow during a rebuild than to retrofit afterwards.
Input and comfort
PC players get full keyboard-and-mouse support as well as controller support, and complete control remapping is available on every platform. Camera shake can be disabled, vibration intensity is adjustable, audio has separate sliders, and the ride sequences allow axis inversion. There are no quick time events anywhere in the game.
Steam's own accessibility tags line up with all of this: the listing carries Playable Without Timed Input, Save Anytime, Subtitle Options, and a playable-at-your-own-pace flag, alongside full controller support and DualSense support.
What December 3 actually gets you
The Standard Edition is $39.99 and bundles Rayman Origins: Enhanced Edition with the base game, so the two Ubisoft Montpellier platformers ship together. Pre-purchasing any edition adds the Hoodlum Havoc Pack, a pair of costumes for Rayman and Globox drawn from Rayman 3.
Rayman Legends Retold releases on PlayStation 5, Xbox Series X and S, Nintendo Switch 2 and PC via Steam, the Epic Games Store and the Ubisoft Store, with GeForce Now and Blacknut streaming support. It arrives on Ubisoft+ the same day, on the $17.99-a-month tier. Twelve languages are supported, seven of them with full audio.
Thirteen years is long enough that a straight re-release would have been an easy sell on its own. Rebuilding the thing in Snowdrop, writing a new villain and a sixth realm into it, and then publishing a granular accessibility list before launch rather than after is a more ambitious read of what a remake is for.





