Pixels in Orbit
mobileOctober 2, 20265 min read
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Sifu Launches on iOS and Android October 12, With the Full Campaign

Sloclap's kung fu brawler comes to phones on October 12 with the complete story campaign, a new touch layout, a reworked camera and full controller support. App Store pre-orders and Google Play pre-registration are open now.

Sifu Launches on iOS and Android October 12, With the Full Campaign

Sloclap is bringing Sifu to phones. The French studio's kung fu brawler, the one where every death makes you older, launches on iOS and Android on October 12. You can pre-order it on the App Store and pre-register on Google Play now. This is the full game, not a spin-off or a free-to-play reworking: the store listing promises the complete story campaign, rebuilt around touch controls, with full controller support for anyone who would rather play with a pad.

What Sloclap announced

The studio announced the mobile version on its own site on October 1 with a short post: same action, same atmosphere, now on the go. It is the first time Sifu has left consoles and PC since it launched on PS4, PS5 and the Epic Games Store in February 2022. It reached Switch, Xbox and Steam a year later. Kepler Interactive, the publishing group Sloclap belongs to, is listed as the seller on both storefronts.

The App Store listing gives an unlock time of 07:00 UTC on October 12. That is a midnight unlock on the US West Coast, 3am in New York, 8am in London and 4pm in Tokyo. The price isn't shown yet, since the listing is still in pre-order, so check your regional store before you commit.

How it plays on a touchscreen

Sifu has always been a demanding game. Enemies don't queue up to fight you one at a time, and the combat depends on reading attacks and answering them with a parry, a dodge or a counter, often against several opponents at once. Squeezing that onto a phone was always going to be the hard part, and Sloclap's answer has three pieces. First, a new touch layout built specifically for mobile. Second, what the studio calls enhanced contextual interactions. Third, a reworked camera system.

Sifu on mobile: the young protagonist strikes a thug in a run-down corridor, with a virtual stick at bottom left and a cluster of touch buttons for attack, dodge, defend and throwables at bottom right
The mobile layout puts movement on a virtual stick and splits strikes, dodges, guard and grabbed objects across the right thumb. The red skull prompt marks a takedown opportunity.

The store screenshots show how that works in practice. A floating virtual stick on the left handles movement. A ring of large buttons on the right covers the core verbs: light and heavy strikes, a dodge, a guard, grabbing an enemy, and picking up a throwable. A separate button near the top right appears to handle lock-on. When an opponent's structure breaks, a red skull prompt pops up beside the cluster, so finishing moves are a single tap instead of a button combination. That is the contextual idea in action. Instead of mapping a controller's worth of inputs onto glass, the game surfaces what is useful in the moment.

For players who find that too loose, controller support is complete, so a Backbone-style clip-on or a Bluetooth pad gives you something much closer to the original game's feel.

The whole campaign, ageing and all

The listing confirms the complete story campaign, which means the full revenge path. Your family's killers are spread across five locations, from a squat and a nightclub to a museum, a corporate tower and a remote sanctuary, and each one ends in a boss fight. Sifu's central mechanic survives intact. A mysterious amulet brings you back every time you fall, but each death ages you, adding years that boost your damage while cutting your maximum health. Die too often and the run is over. Clear a stage young and you carry that advantage into the next one.

Sifu on mobile: the protagonist swings a wooden bat at a blonde enemy in a neon-lit nightclub lounge, with more attackers closing in and touch controls overlaid
The Club, the second target's neon lounge, running on mobile. Improvised weapons like this bat are picked up through the contextual prompts.

Improvised weapons are a big part of that. The game lets you grab bottles, bats, pipes and anything else lying around, and use the environment by throwing enemies through windows or over ledges. On mobile, picking things up gets its own dedicated button, so the scenery stays as useful as it is on console.

What your phone needs

On iOS, Sifu needs iOS 18 or later and takes up about 2.1GB before any extra downloads. The App Store rates it 17+, which fits a game whose whole premise is breaking bones in a vendetta. The Android version is listed on Google Play under Kepler Interactive, and pre-registering there will notify you on launch day. Sloclap has not published a device compatibility list yet. Given how much the game leans on fast reactions, it is worth checking the store page on your own handset before October 12 rather than assuming an older phone will hold a steady frame rate.

Sifu on mobile: the protagonist, now older with a greying beard, clashes with a pale-faced boss wielding a bladed staff in a snowy clearing
A boss duel in the snow, with an older protagonist. Every death adds years, and the mobile version keeps that system untouched.

Why this one matters for mobile

Premium console ports have become a steady part of the iPhone and Android catalogue, but most of them have been RPGs, strategy games or slower action games that suit a touchscreen. Sifu is a stricter test. It is a precise, unforgiving melee game whose whole appeal is mastery through repetition, and the mobile version will rise or fall on whether parries and dodges feel reliable under a thumb. Sloclap is not hedging by cutting content or adding monetisation. The listing describes the same game, adapted rather than reimagined. If the touch scheme holds up, a lot of people who never owned the console or PC versions are about to find out why Sifu had players restarting runs to clear a stage with fewer years on the clock.

Sifu launches on iOS and Android on October 12. App Store pre-orders and Google Play pre-registration are open now.

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