GPTRACK50 has put out a three-minute look at one of Stupid Never Dies' boss encounters, and it comes with director commentary attached — which is a more useful format than the usual sizzle reel, because this is a game whose entire pitch lives in its systems rather than its spectacle.
The video, published on 31 August, walks through a fight against a Wyvern. Per the studio, Wyverns sit in the vanguard of KOM's army and are nominally assigned to recon duty — but they have a habit of forgetting the assignment and simply attacking from the air instead. It is an on-brand piece of characterisation for a game called Stupid Never Dies.
The weakest zombie in the dungeon
You play Davy, described by GPTRACK50 as the weakest zombie imaginable. Davy has fallen for Julia, a college student who froze to death during the Great War, and the only route to reviving her runs through KOM — the King of Monsters — at the bottom of a dungeon that also happens to be holding humanity's lost knowledge.
The hook is what the studio calls Blazing Fast Growth: every dive through the dungeon makes Davy stronger faster than the last. This is not a slow-burn stat curve. It is a structure built around repeated runs where the acceleration itself is the reward.

Three systems doing the heavy lifting
Style Eat. Kill an elite monster, consume its core, take its powers. There are 11 Styles in total, including Werewolf, Harpy, Golem and Vampire, and the studio detailed the full set back in June ahead of the release date announcement.
Body Hack. Davy's body parts are swappable for Overtech gear, which boosts stats and unlocks new active and passive skills. This is where the build variety lives — the game is explicitly pitching endless combinations rather than a fixed skill tree.
Davy Burst. A temporary transformation that, in the game's fiction, works by unleashing Davy's imagination to bend reality and spike every one of his abilities at once.
The enemy roster follows the same logic: classic fantasy monsters, run through an Overtech filter. The Wyvern in the new footage is a clean example — a recognisable silhouette with mechanical augmentation bolted on, and an aerial move set that forces you to deal with a boss that spends a lot of the fight out of melee reach.

Who is making this
GPTRACK50 is a studio founded by veteran action game developers, and the pedigree shows in the moment-to-moment framing of the footage: tight camera, readable telegraphs, damage numbers popping in clusters. What is less conventional is the tone. The presentation is aggressively loud — sticker-collage HUD elements, a cartoon bear timer in the corner, a soundtrack that leans into pop-punk — and the studio has been shipping character music videos alongside its trailers, including two in July for Davy and Julia.
That mix of technically serious action and deliberately silly presentation is the whole identity here, and it is the reason a director commentary video is more informative than another cut of the same trailer. The Wyvern fight is where you can actually see whether the systems hold up under pressure.
Release details
Stupid Never Dies launches on 21 October 2026 for PlayStation 5 and PC via Steam. GPTRACK50 is both developing and self-publishing. A TickTock Teddies 'Nonsense Overload Pack' has already been trailered as additional content, though the studio has not detailed how it is being sold.






