SULFUR, Perfect Random's first-person roguelite shooter, leaves Early Access today, October 28, exactly two years after it first went on sale on Steam. The 1.0 release does not stop at PC: on the same day the game launches on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch 2 and Nintendo Switch, which puts it on seven platforms at once. The studio says the game has already sold more than 500,000 copies during Early Access.
What SULFUR is
SULFUR sends you down through caves, ruins and towns with an ever-growing arsenal and a backpack that never has quite enough room. Each descent is a run: you fight through goblins and bosses, loot whatever you can carry, and decide whether to push deeper or head back to safety. What you bring home feeds the progression that carries from one run to the next.
What sets it apart from most shooters of its kind is how much of the game happens in its menus. Guns are built from parts and can be tuned with attachments and oils that change their behaviour, food heals and buffs you, and almost every item takes up physical space in a grid inventory. The flat-shaded, illustrated art style keeps it readable even when a room fills up with enemies.

What is new in 1.0
The headline addition is a complete story. During Early Access, SULFUR could be played through its areas but not finished; 1.0 adds the full progression from beginning to end. Perfect Random is clear that this is not a content dump for veterans, though. The studio says there are no brand-new areas in 1.0, and that more is planned for later.
Alongside the ending, the update completes the Enchantments system. Enchantment scrolls can be combined, and 1.0 fills out the full combination matrix with five new combined enchantments, including the Scroll of Snowman Head, the Scroll of Water Bomb, the Scroll of Mud Ball, the Scroll of Evil Seed and the Scroll of Teslacold.

Other changes are smaller but practical. A digital quest log replaces the notepad many players kept beside their keyboard. New oils let you counteract bullet drop on long-range weapons. Melee attacks now have hitstop, a short freeze on impact that makes hits feel weightier and, according to the studio, also stops players from abusing the knockback added in an earlier patch. On top of that comes another pass on balance, performance, UI and controls, along with a long list of bug fixes.
Perfect Random also says it will be more careful with big balance changes from here on, so builds players have worked out are less likely to be wiped out by a future patch.
No multiplayer yet
Co-op has been the community's most persistent request, and the studio has addressed it head-on: multiplayer is not part of 1.0, and there is no surprise multiplayer shadow-drop planned for launch day. It is, however, something Perfect Random intends to work on as a post-release update.
Beyond that, the developer plans further free updates with more firearms and other additions, and says it would like to explore paid DLC if the community stays active through 2027. Nothing beyond that has been announced.

Price
Leaving Early Access comes with a price rise on Steam. The base price goes from $24.99 to $29.99, with regional prices adjusted in proportion, so anyone who bought in during Early Access paid less than new players will.
PC specs
SULFUR is light on hardware. Steam lists the following requirements:
Minimum: Windows 10 64-bit, 2.4GHz dual-core processor, 8GB RAM, GeForce GTX 970 or equivalent, DirectX 9.0, 2GB of storage.
Recommended: Windows 10 64-bit, 2.4GHz quad-core processor, 16GB RAM, GeForce GTX 1080 or equivalent, DirectX 11, 4GB of storage.
Platforms at a glance
SULFUR 1.0 is available from October 28 on PC via Steam, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch 2 and Nintendo Switch. It is a single-player game at launch, with multiplayer planned for a later update.






