Pixels in Orbit
mobileAugust 23, 20264 min read
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The Seven Deadly Sins: Origin finally completes its roster

Version 2.0, the Half Anniversary update, arrives August 26 with Ban as an SSR who splits across a physical-DPS nunchaku, an Earth greatsword Berserker form and a Darkness support gauntlet kit. It also brings Act 16, the Ravens Map, Labyrinth Challenge Mode, Timespace Junction Season 2, Transcendence Equipment Growth and the game's first community-voted rerun banners.

The Seven Deadly Sins: Origin finally completes its roster

Netmarble's open-world action RPG has been running for six months with an incomplete headline act. That ends on August 26, 2026, when version 2.0 — the game's Half Anniversary update — finally adds Ban and completes the playable roster of all seven Sins.

Netmarble laid the update out across official broadcasts on its Korean, Japanese and global channels on August 21, with each region getting its own commemorative events on top of the shared content. The framing is worth noting: the half-anniversary celebration spans versions 2.0 and 2.1, so this is the front half of a rollout rather than a single content dump.

Ban is one character with three completely different jobs

Ban arrives as an SSR, and like the rest of Origin's roster he is built around weapon-swapping rather than a single fixed kit. All three forms are combat-facing, but they do not overlap much:

That last form is the interesting one for anyone already sitting on a built damage carry. A Darkness support who inflates incoming crit damage is a different acquisition proposition than another physical DPS, and it means Ban is worth pulling for reasons that have nothing to do with whether he out-damages your current best unit.

Readers of the source material will note the irony: Ban is the Sin of Greed, defined in the manga by the immortality he gave up to resurrect Elaine. Netmarble has built a kit around theft and regeneration mechanics, which is at least thematically honest.

Combat in Origin is built around swapping weapons mid-fight, and Ban ships with three distinct forms.
Combat in Origin is built around swapping weapons mid-fight, and Ban ships with three distinct forms.

What else version 2.0 brings

The update is not just a banner. The confirmed content list runs:

The Transcendence Equipment Growth line is the one veterans have been asking for. Origin's gear ceiling has been a persistent complaint since launch, and a transcendence track gives long-term players something to sink resources into that is not another duplicate pull.

Events, rewards and the community vote

Running alongside: a Lucky Snatch event (named after Ban's signature move, naturally), a Ban Trial event that lets players test him before committing, a Reward Selection Check-In, and a Half Anniversary Festival Poll.

That poll matters more than the usual anniversary survey, because version 2.0 also introduces the game's first community-voted rerun banners. Letting the playerbase pick which past units come back is a real concession in a genre that normally treats rerun scheduling as a revenue lever, and it is the clearest signal yet that Netmarble is reading the feedback threads.

Liones and the surrounding kingdom. Act 16 and the new Ravens Map region arrive in 2.0.
Liones and the surrounding kingdom. Act 16 and the new Ravens Map region arrive in 2.0.

Maintenance windows

Servers go down region by region. North America is August 25, 10:00 PM to 5:00 AM (UTC-4); Europe is August 26, 3:00 AM to 10:00 AM (UTC+1); Korea is August 26, 11:00 AM to 6:00 PM (UTC+9). Roughly seven hours in each case, so plan accordingly if you are mid-Timespace Junction run.

The Seven Deadly Sins: Origin is available on iOS, Android, PC via Steam and Google Play Games, and PlayStation 5, with cross-progression across all of them. Version 2.0 goes live August 26, with 2.1 following as the second half of the anniversary stretch.

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