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newsMay 26, 20264 min read
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World of Tanks: HEAT Goes Live Today as Wargaming Drops the Ilya Naishuller-Directed Launch Trailer - Eight Agents, Fifteen Vehicles, Eight Maps, and Four PvP Modes Land on PC, PS5, Xbox Series X|S, and GeForce NOW With Full Crossplay and Cross-Progression, Powered by an All-New In-House Wargaming Engine

World of Tanks: HEAT is live today on PC, PS5, Xbox Series X|S, and GeForce NOW. Wargaming's free-to-play hero-driven tank shooter launches with eight agents, fifteen vehicles, eight maps, four PvP modes, and a fully CGI cinematic trailer directed by Ilya Naishuller of Hardcore Henry and Nobody, scored by Biting Elbows.

World of Tanks: HEAT Goes Live Today as Wargaming Drops the Ilya Naishuller-Directed Launch Trailer - Eight Agents, Fifteen Vehicles, Eight Maps, and Four PvP Modes Land on PC, PS5, Xbox Series X|S, and GeForce NOW With Full Crossplay and Cross-Progression, Powered by an All-New In-House Wargaming Engine

Wargaming has flipped the servers on. World of Tanks: HEAT - the standalone, free-to-play, hero-driven spin-off of the studio's flagship armoured combat franchise - is live today, Tuesday, May 26, 2026, across PC (Wargaming Game Center, Steam, and Steam Deck), PlayStation 5, Xbox Series X|S, and NVIDIA GeForce NOW. The launch arrives alongside a fully CGI cinematic trailer directed by Ilya Naishuller of Hardcore Henry and Nobody fame, scored by an original Biting Elbows track, and produced by London-based commercial house Great Guns.

HEAT is not an iterative update to the original 2010 World of Tanks. It is a separate game built from scratch on a proprietary engine developed in-house at Wargaming, with a parallel live service, a parallel economy, and a parallel roster. Where the original is grounded in historical World War II vehicles, HEAT plants its flag in an alternate post-WWII fiction where tanks are commanded by named, hero-style agents, each with unique abilities, signature equipment, and a curated pair of vehicles.

Launch content is on the leaner side of a free-to-play live shooter but the spread is deliberate. The day-one roster runs eight agents split across three classes - Defender, Assault, and Marksman - with each agent commanding two specific vehicles for a total of fifteen tanks at launch. Maps total eight, spanning Mediterranean coastal towns, Eastern European industrial zones, snowed-in research bases, and a desert proving ground. PvP modes ship in four flavours: Hardpoint, Control, Kill Confirmed, and Conquest, all built around 10v10 anchor matches with a 5v5 skirmish queue running alongside.

The Ilya Naishuller cinematic is the show-piece. The Russian-American director - best known for the first-person action movie Hardcore Henry, the Bob Odenkirk thriller Nobody, and last year's Heads of State with John Cena - leans into his usual aesthetic of stunt-choreographed long takes, but this time entirely in CGI. The trailer's set-piece sequences trade his trademark first-person camera for tanks-eye and turret-mounted POV shots, intercut with infantry-scale moments staged inside the cockpits. Biting Elbows, the Moscow indie punk band Naishuller fronts in his other life, supplied the original song. Great Guns produced.

World of Tanks HEAT - in-match combat with agent-driven tank abilities

Crossplay and cross-progression were both pencilled-in features at the May 19 release-date reveal and have landed intact for launch. Players can squad across PC, PS5, and Xbox in the same lobbies, and a single Wargaming account ID carries Agent unlocks, Battle Pass progress, currency, customisation, and stat history between platforms - including over to GeForce NOW streaming sessions. Voice chat is platform-agnostic. Input parity is enforced via aim-assist tuning rather than input-segregated queues; controller and keyboard-mouse players queue together by default but can opt into KBM-only matchmaking on PC.

The economy is the standard free-to-play shape. Agents unlock through a steady drip of in-game currency or an instant-buy premium currency tier; the launch Battle Pass runs for 60 days with 100 levels and a free track that includes one agent, two vehicle skins, and roughly half of the premium track's cosmetic drops. Wargaming has explicitly stated there are no loot boxes at launch, and no PvP-impacting vehicle stats sit behind the paywall - the company learned the hard way from the original World of Tanks' "premium ammo" controversies of the late 2010s and has positioned HEAT's monetisation as cosmetic-first.

The launch is also a quiet milestone for Wargaming itself. The Cyprus-based studio fully wound down its Russian operations in 2022 and has since rebuilt its engineering and design teams across Belgrade, Prague, Warsaw, and Nicosia. HEAT is the first all-new IP-adjacent release from that re-tooled organisation and the studio's first major launch on a proprietary engine of its own design - the original World of Tanks still runs on a heavily modified BigWorld stack. CEO Victor Kislyi has framed HEAT publicly as the studio's bet on "the next fifteen years" of the tank shooter category, and the launch reception over the coming week will set the tone for that bet.

World of Tanks: HEAT is available now and free to download on all launch platforms. The launch event runs through June 9, with three days of double XP, a free "First Strike" agent token claimable from the in-game store, and a Twitch Drops campaign tied to launch-day partner streams.

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