hololive’s VTubers are getting their own theme park, and you are the one building it. hololive Dreams — affectionately shortened to holodori — has launched as the first official hololive mobile game, a rhythm RPG developed by QualiArts (part of CyberAgent) in collaboration with COVER Corporation. It is out now on iOS and Android.
For a fanbase that has spent years asking for a proper hololive game, this is a big moment. Rather than a quick tie-in, holodori is built as a full-featured rhythm-and-management hybrid starring the agency’s sprawling roster of virtual idols.
Build the Dream Park
The core loop blends rhythm gameplay with light park management. Your goal is to develop a magical “Dream Park” on a remote island, completing facilities and attractions for the hololive members who live and perform there. Between songs you will expand the park, take on quests and play mini-games — a structure that gives the rhythm sessions a cozy home to come back to.
150-plus songs and 50-plus idols
The headline numbers are generous. holodori launches with over 150 songs, including two solo tracks for each of the 50-plus hololive members featured, plus a library of covers and originals. An “Original Chart” feature even lets players create and share their own custom note charts, giving the community a creative outlet beyond the curated setlist.
A global launch
Crucially for the international fanbase, hololive Dreams is launching globally rather than staying region-locked to Japan, with the latest details and trailer having been unveiled around the hololive SUPER EXPO 2026 festivities. It arrives into a crowded rhythm-game space — one long dominated by the likes of Project Sekai — but with hololive’s enormous, deeply engaged audience behind it, holodori has one of the strongest built-in followings any new mobile rhythm game could ask for.
The game is free-to-play and available now on the App Store and Google Play. If you have ever wanted to run an idol theme park staffed entirely by your favourite VTubers, your island is waiting.





