Pixels in Orbit
newsJune 17, 20263 min read
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The Adventures of Elliot: The Millennium Tales Launches June 18 - Octopath Traveler's Team Sends a Boy and His Fairy Across a Thousand Years in a New HD-2D Action RPG

Square Enix's HD-2D style goes fully real-time on June 18 in The Adventures of Elliot: The Millennium Tales - a new action RPG from the Octopath Traveler team that follows a boy and his fairy across a thousand-year, four-age journey. Here is everything launching this week.

The Adventures of Elliot: The Millennium Tales Launches June 18 - Octopath Traveler's Team Sends a Boy and His Fairy Across a Thousand Years in a New HD-2D Action RPG

Square Enix is closing out the week with one of its most ambitious experiments yet. The Adventures of Elliot: The Millennium Tales launches on June 18, bringing the publisher's signature HD-2D presentation to a fully real-time action RPG for the first time. After years of turn-based outings built in the same gorgeous diorama style, the studio behind Octopath Traveler and Bravely Default is trading menus and command inputs for dodge rolls, combo strings and on-the-fly weapon swaps.

The pitch is unusually personal for a Square Enix release. You play as Elliot, a young adventurer who, alongside a talkative fairy companion named Faie, sets out to fulfill a mission that spans a thousand years and four distinct ages. It is a structure that lets the team lean into wildly different settings and tones without abandoning a single continuous story - a sprawling, time-hopping journey wrapped inside one of the prettiest art styles in the business.

HD-2D finally gets to move

The headline change is combat. Where Octopath Traveler and its successors framed every encounter as a measured turn-based duel, Elliot fights in real time. Elliot weaves between attacks, builds momentum with combos, and switches weapons mid-fight to exploit enemy weaknesses, while Faie chimes in with magic and support. It is a meaningful tonal shift for a visual style most players associate with slow, deliberate strategy - and on the evidence of the trailers, the sprite work and lighting hold up beautifully in motion.

Elliot battling enemies in a detailed HD-2D environment
Real-time combat is the big departure from Square Enix's previous HD-2D titles.

A journey across four ages

The four-ages framing is more than window dressing. Each era reshapes the world Elliot explores, layering ancient mysteries, new characters and fresh environments on top of one another as the millennium-long quest unfolds. Square Enix has described the result as a blend of bold storytelling, deep exploration and robust customization - the kind of feature list that gives a 30-plus-hour RPG room to breathe.

A sweeping HD-2D town environment from The Adventures of Elliot
Each of the four ages reshapes the world around Elliot and Faie.

Try before you buy

Unusually for a Square Enix launch, there is already a way to test the waters. A prologue demo has been available ahead of release, and crucially your save data carries over into the full game - so anyone who has already spent a few hours with Elliot will not have to start from scratch. The publisher has also put out a behind-the-scenes Making Of feature in the run-up to launch, a sign of the confidence riding on this one.

Elliot exploring an atmospheric dungeon in HD-2D

Where and when to play

The Adventures of Elliot: The Millennium Tales arrives June 18 on Nintendo Switch 2, PlayStation 5, Xbox Series X and S, and PC via Steam and the Microsoft Store. Pre-orders across all platforms include Elliot's Departure Pack of bonus in-game items. For a studio that has spent the better part of a decade perfecting one very particular flavour of RPG, Elliot is the rare swing for something genuinely new - and it lands just as the summer release calendar starts to heat up.

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