Pixels in Orbit
newsJune 17, 20263 min read
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The Adventures of Elliot Launches June 18

Square Enix's HD-2D style goes fully real-time on June 18 in The Adventures of Elliot: The Millennium Tales - a new action RPG from the Octopath Traveler team that follows a boy and his fairy across a thousand-year, four-age journey. Here is everything launching this week.

The Adventures of Elliot Launches June 18

Square Enix is closing out the week with one of its most ambitious experiments yet. The Adventures of Elliot: The Millennium Tales launches on June 18, bringing the publisher's signature HD-2D presentation to a fully real-time action RPG for the first time. After years of turn-based outings built in the same gorgeous diorama style, the studio behind Octopath Traveler and Bravely Default is trading menus and command inputs for dodge rolls, combo strings and on-the-fly weapon swaps.

The pitch is unusually personal for a Square Enix release. You play as Elliot, a young adventurer who, alongside a talkative fairy companion named Faie, sets out to fulfill a mission that spans a thousand years and four distinct ages. It is a structure that lets the team lean into wildly different settings and tones without abandoning a single continuous story - a sprawling, time-hopping journey wrapped inside one of the prettiest art styles in the business.

HD-2D finally gets to move

The headline change is combat. Where Octopath Traveler and its successors framed every encounter as a measured turn-based duel, Elliot fights in real time. Elliot weaves between attacks, builds momentum with combos, and switches weapons mid-fight to exploit enemy weaknesses, while Faie chimes in with magic and support. It is a meaningful tonal shift for a visual style most players associate with slow, deliberate strategy - and on the evidence of the trailers, the sprite work and lighting hold up beautifully in motion.

Elliot battling enemies in a detailed HD-2D environment
Real-time combat is the big departure from Square Enix's previous HD-2D titles.

A journey across four ages

The four-ages framing is more than window dressing. Each era reshapes the world Elliot explores, layering ancient mysteries, new characters and fresh environments on top of one another as the millennium-long quest unfolds. Square Enix has described the result as a blend of bold storytelling, deep exploration and robust customization - the kind of feature list that gives a 30-plus-hour RPG room to breathe.

A sweeping HD-2D town environment from The Adventures of Elliot
Each of the four ages reshapes the world around Elliot and Faie.

Try before you buy

Unusually for a Square Enix launch, there is already a way to test the waters. A prologue demo has been available ahead of release, and crucially your save data carries over into the full game - so anyone who has already spent a few hours with Elliot will not have to start from scratch. The publisher has also put out a behind-the-scenes Making Of feature in the run-up to launch, a sign of the confidence riding on this one.

Elliot exploring an atmospheric dungeon in HD-2D

Where and when to play

The Adventures of Elliot: The Millennium Tales arrives June 18 on Nintendo Switch 2, PlayStation 5, Xbox Series X and S, and PC via Steam and the Microsoft Store. Pre-orders across all platforms include Elliot's Departure Pack of bonus in-game items. For a studio that has spent the better part of a decade perfecting one very particular flavour of RPG, Elliot is the rare swing for something genuinely new - and it lands just as the summer release calendar starts to heat up.

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