Two Point Studios has spent three expansions teaching you how to run a museum. The fourth asks a different question: what if the museum had a roller coaster running through it? Rides & Relics, announced Tuesday by SEGA and Two Point Studios, arrives on October 8 and turns Two Point Museum into what the studio is cheerfully calling a "museum-ments."
The expansion adds a new location, Riquetti Gardens, and a new expedition map built around the abandoned Gearbox Fairgrounds, where your staff go digging for ride blueprints and perks the same way they currently go digging for dinosaur bones. The framing is characteristically Two Point: the announcement is written as a job advert, and the qualifications include "proven experience at building corkscrews near fragile artefacts."
You are building the coasters yourself
The mini-coaster tool is the headline feature, and it is a proper builder rather than a set of prefabs. You lay out the full loop of a ride with custom height, tilt and camber, across five distinct coaster themes, and the resulting rides are meant to complement the museum themes you have already committed to - so a coaster threading past a prehistory wing should read differently from one running through the aquarium.
Coasters and rides come with their own progression track: lifetime coaster and ride certificates, plus the perks attached to them. That is the same shape as the awards system the base game already uses for exhibits, applied to a category of building that previously did not exist.
A new expert, and 17 things to put on plinths
Staffing gets a new category. Funfair Experts are the ones you send to Gearbox Fairgrounds, and the ones whose skills cover ride maintenance - "spannering," in the announcement's words - alongside the more traditional expert duties. They sit beside the existing expert types rather than replacing them, which means another column in an already busy hiring screen.
On the exhibit side, the pack includes more than 17 Funfair Exhibits, split between Antique Amusements - historic rides from Two Point County's own past, presented as artefacts - and interactive displays, which are the ones guests can actually use. That distinction matters in Two Point Museum's economy, where buzz and guest satisfaction are driven as much by what visitors can touch as by what they can look at.
There is a new five-star campaign attached, so this is not purely a sandbox drop. Alongside it come new gift shop stock, themed decorations, and a batch of utility items that read like the community wishlist finally getting answered: a helipad, a ticket desk, benches and bins.
Where this sits in the run
Rides & Relics is the fourth paid expansion for Two Point Museum, following Fantasy Finds, Zooseum and Arty-Facts, and it lands after a summer in which the game's most visible moment was a Cult of the Lamb crossover that let guests get sacrificed. The amusement-park angle is the most structurally ambitious of the four - it is the first one that adds a whole new category of buildable object rather than a new set of exhibits and a new theme to hang them on.
It is also, unavoidably, Two Point Studios circling back toward the genre it grew out of. The team's lineage runs through Theme Hospital, and a chunk of it through Theme Park before that. A museum management game growing a roller coaster editor is less a pivot than a homecoming.
Two Point Museum: Rides & Relics launches October 8. SEGA has not announced a price.





