Ankama Games dropped the launch trailer this week. Savara, the colorful action roguelite that Doryah Games shipped to Steam back on May 6, 2025, is now live on PlayStation 5 and Xbox Series X|S as of May 20, 2026 - a year-and-change after the PC release, with the new console trailer recutting the festival-of-the-warrior-god pitch for the larger console audience that has been wishlisting the game since it picked up momentum on PC last summer.
The premise hasn't moved. You're a competitor in the festivities organized for the pleasure of a warrior god, every run shapes the next, and every decision - which weapon to lean into, which boon to take from the god's altar, which deal to cut with the wandering vendors - feeds back into a meta-progression layer that has been the loop's quiet anchor since launch. The console version ports all of the PC content forward, including the post-launch updates that landed across the back half of 2025 and early 2026.
What the console launch brings
The console builds are running at 4K / 60 FPS on PS5 and Xbox Series X, with a 1440p / 60 FPS profile on Xbox Series S. DualSense haptic and adaptive trigger support is in on PS5 - the warrior-god boons trigger trigger resistance changes that telegraph their cooldowns, a nice touch that the PC version's controller layer never had access to. Ankama also confirmed cross-progression on the Ankama account layer, so PC owners signing in on console pick up their meta-progression state where they left off.
Savara's PC reception was the kind of slow burn that publishers like and analysts miss. The game launched in May 2025 without a major marketing push, picked up a steady stream of positive Steam reviews through the summer, and held a 90%-plus recent-reviews score through most of 2026 to date. The console launch is Ankama treating the IP like one of its long-term properties rather than a flash-in-the-pan indie roguelite.

The roguelite shape of it
The combat reads close to a top-down Hades cousin - dash, attack, parry, three weapon archetypes per run with overlapping movesets - but the meta layer is the part that has kept the PC playerbase engaged. The festival is structured as a multi-tier tournament. Each season of in-game time runs you through a new bracket. Boons, weapon mods, and consumables stack across the run, but the meta-progression vector is the relationship system - the more you ingratiate yourself with specific gods between runs, the more their altars open up new boon trees, and the more the warrior god's festival itself reshapes around you.
The console version inherits the full progression layer. There is no cut content, no exclusive content gating, no platform-exclusive cosmetics. Ankama and Doryah have been clear in the run-up to the console launch that the PS5 / Xbox builds are the same Savara that PC players have been playing - same patches, same balancing, same content tree.
Where the console launch sits in the calendar
May 20 is a competitive launch window. Forza Horizon 6 went global the day before, R-Type Dimensions III dropped the same day, and the broader May 21 wave that includes Warhammer 40K: Mechanicus II and ZERO PARADES: For Dead Spies is already eating most of this week's enthusiast-press oxygen. Ankama's bet is that the wishlist runway from the PC version is enough to carry the console launch on its own merits, and the launch trailer dropping the day before the broader Warhammer Skulls 2026 noise was a deliberate scheduling call.
Savara is live now on PS Store and Microsoft Store. The Steam version remains available on PC and Steam Deck.






