FromSoftware has confirmed what a lot of Switch 2 owners had started to suspect as the calendar ran out: The Duskbloods will not launch in 2026. The studio announced today that its Switch 2-exclusive multiplayer action game has moved to a 2027 launch window, and it pointed directly at the August network test as the reason.
What FromSoftware said
The announcement went out on the game's official X account. FromSoftware says development is "at the final adjustment stage", but that it has decided to move the launch window to 2027, and it apologised to players who had been waiting for the game this year.
The explanation is short and fairly specific. According to the studio, the network test showed "active interest in the core concepts of the game, including combat, strategic depth, and player expression", and the extra time will go toward "final adjustments to game rules and balancing". There is no new date, no new month and no new quarter: just 2027.
It is worth being clear about what has and has not changed. The Duskbloods never had a firm release day. Since its reveal it has carried only a "2026" label, which is exactly why the silence through autumn had started to look ominous. With two months left in the year and no date on the board, a slip had become the likeliest outcome, and today's statement simply makes it official.

Why the rules and balance are the hard part
For most FromSoftware games, "balancing" means tuning boss damage and weapon scaling. For The Duskbloods, it covers a lot more ground, because the game is built around competition between players rather than one player against a world.
The structure shown at the network test is a PvPvE match of roughly half an hour. Players earn Virtue by completing PvE objectives, eliminations happen at two fixed points in the match, and the last three survivors fight it out in a final arena. Deaths in the earlier rounds are not permanent, since you respawn, but the final phase gives each player only three lives.
Layered on top of that are a number of systems that all push against each other. Every character can bite a staggered enemy to drain blood, healing themselves and turning weaker foes into temporary allies. Players can form alliances that stop them from damaging each other until the final round dissolves the pact, while a Duos mode makes the partnership permanent. Summonable companions called Kin grow stronger as a match goes on. Sigils hand out mid-match objectives, like hunting a specific player or forming an alliance, that pay out a large chunk of Virtue. And the maps themselves change partway through, with events like rains of fire and lightning teleportation.
Every one of those levers changes who wins. If Sigil payouts are too generous, objectives matter more than fighting. If alliances last too long, solo players get squeezed out of the final arena. If one of the six test characters is stronger than the rest, the whole lobby gravitates toward them. Those are exactly the "game rules and balancing" problems the studio says it now wants more time to solve, and they are the kind of thing only a large pool of real players can reveal.
A network test that taught FromSoftware a lot
The August test was the first time the public got hands on the game. It ran as five four-hour windows from August 21 to 23, exclusively on Switch 2, for players who had signed up in July and been selected.
It did not start well. The first session was lost to login failures, and FromSoftware closed it after a couple of hours with an apology and a promise to keep working on its servers. That episode underlined how new this territory is for the studio: The Duskbloods depends on online infrastructure in a way none of its previous games have.
Today's statement does not mention servers. It talks only about rules and balance. But a studio that is still learning how to run a live competitive game would have every reason to want a longer runway before opening the doors to everyone at once.

What this means for Switch 2
The Duskbloods has been one of the most closely watched games on Nintendo's new console since it was announced in the April 2025 Nintendo Direct. It is directed by Hidetaka Miyazaki, it is exclusive to Switch 2, and it is FromSoftware's first game built around competitive multiplayer from the ground up. That makes it a significant piece of the console's 2027 lineup now rather than its 2026 one.
For players, the practical picture is simple. If you were planning around a release this year, you can stop. FromSoftware has not given a month or season inside 2027, so the next useful signal will be a firm date, and the studio has not said when it expects to share one. Whether there will be another public test before launch has not been announced either.
The tone of the statement is the most encouraging part. A delay that cites "final adjustments" and a test that showed real interest in combat and strategy reads very differently from a game in trouble. FromSoftware is saying, in effect, that the foundation is there and it wants the rules right before the doors open. For a multiplayer game, where a bad first month can define a game's reputation for years, that is not an unreasonable call.






